Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
03590 Color/Palette Minor Always Dec 20, 2009, 14:38 Nov 5, 2014, 08:47
Tester Machone View Status Public Platform
Assigned To AWJ Resolution Fixed OS
Status [?] Resolved Driver rockrage.cpp
Version 0.135u3 Fixed in Version 0.156 Build
Summary 03590: rockrage, rockragea, rockragej: Incorrectly coloured enemy sprites
Description The enemy characters that drop bonus items when killed should be coloured red according to the following video:


Note both pcbs show the same behaviour. Also have video from another source if it needs verifying further.
Steps To Reproduce
Additional Information
Flags Verified with Original
Regression Version
Affected Sets / Systems rockrage, rockragea, rockragej
Attached Files
 
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Notes
2
User avatar
No.05293
Haze
Senior Tester
Dec 20, 2009, 18:22
edited on: Dec 20, 2009, 18:22
the way it's hooked up in MAME indicates that the sprite look-up table rom only ever contains a single palette (every entry is 0x00 - 0x0f)

I think there is either some misunderstanding, or some versions should use a different prom, because with the current one there is no way to select another palette, and the driver is hardcoded around this.
User avatar
No.11228
AWJ
Developer
Nov 5, 2014, 08:47
It appears we were loading the PROMs in the wrong order; the "dummy" PROM (the one that's equivalent to just wiring the PROM address lines to the data lines) is for the BG tilemap, not for the sprites.