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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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03626 | Graphics | Minor | Always | Jan 1, 2010, 23:30 | Jan 7, 2010, 07:27 |
Tester | M.A.S.H. | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | etabeta | Resolution | Fixed | OS | Windows XP (32-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.136 | Fixed in Version | 0.136u1 | Build | Normal |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 03626: raiders, spacefrt: Background star field is missing | ||||
Description |
The star field background of Raiders and Space Fortress is missing since 0.135u4. Fabio Priuli has fixed games with the S2636 video chip in 0.135u4. |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | 0.135u4 | ||||
Affected Sets / Systems | raiders, spacefrt | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
2
No.05435
etabeta Developer
Jan 6, 2010, 18:03
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it is not related to s2636: when the video chip was converted to be a device, stars were still there. I suspect the problem is in the way stars are handled in connection with the data struct... I still haven't found the exact problem though. :( I'll keep working on this tomorrow |
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No.05442
etabeta Developer
Jan 7, 2010, 07:27
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it turned out to be a 1-line fix. the problem was in MAME init order: the total_stars number was correctly set at video_start, but then it was put back to 0 at machine_reset (which happens later). as a result, these games thought there were 0 stars to draw in place of the correct number. |