Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
03688 Graphics Minor Always Jan 25, 2010, 17:03 Apr 29, 2024, 14:20
Tester AntoPISA View Status Public Platform MAMEUI
Assigned To Resolution Open OS Windows Vista/7 (32-bit)
Status [?] Acknowledged Driver
Version 0.136u1 Fixed in Version Build Normal
Fixed in Git Commit Github Pull Request #
Summary 03688: recalh: Sprites priorities wrong in the end of the game
Description As is visible on the site MamEnd ( final Recalhorn are not visible sprites (the error is reported in this post on by Stencio.
Steps To Reproduce
Additional Information
Github Commit
Regression Version
Affected Sets / Systems recalh
Attached Files
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Jan 25, 2010, 19:40
A bit more description would be needed here. While I don't mind using google to translate a referenced page to find out exactly what the problem is - we would need all the information (in english) here. If you could, please include a better description as well as uploaded screenshot(s) of the issue.

This is a prototype game. In my opinion, it would not be so odd to see a have unfixed graphic issues (especially at the very end, like this one). I can only mark as possible pending PCB verification - which may never happen. I realize there are some Taito_F3 graphic bugs present, but I'm not sure how or if those others would account for this particular case.

Open for more Dev discussion.
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Senior Tester
Jan 25, 2010, 19:41
The issues are pretty clear from the screenshots.

The F3 video emulation is far from perfect, so chances are it's a legitimate bug.
User avatar
Apr 29, 2024, 14:20
i checked this one again after the video rewrite
what remains is a clipping issue
SP[1] normal clip: [l: 110, r: 303)
SP[1] normal clip: [l: -1, r: -1)
i had thought normal-mode clips always combine by intersection,
but maybe there's a special case when interacting 0px clips against non-infinity...