Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
03738 Sound Minor Have not tried Feb 18, 2010, 06:53 13 days ago
Tester Fujix View Status Public Platform
Assigned To Resolution Reopened OS
Status [?] Confirmed Driver nemesis.cpp
Version 0.136u3 Fixed in Version Build
Summary 03738: salamand: In the attract demo play, voice samples are not muted briefly.
Description According to the original recording of Salamander by GameStone in 03538, in the demo play mode when the player get an power-up, while the voice is playing other sound effects are muted briefly.

Attached a mp3 file cutting out three occurrence points.
Steps To Reproduce
Additional Information
Flags Verified with Original
Regression Version
Affected Sets / Systems salamand
Attached Files
mp3 file icon salamand_attact_edited.mp3 (198,689 bytes) Feb 18, 2010, 06:53
Relationships
related to 03538ResolvedFujix salamand, lifefrce, lifefrcej, salamandj: Music is too quiet in Salamander and Lifeforce 
Notes
2
User avatar
No.15850
MetalGod
Tester
14 days ago
edited on: 14 days ago
Pcb attract mode here:

Mame 0.204 attract mode here:


Tested on both mame 0.136 and mame 0.203 and I see no differences between pcb and both mame versions. Not even mame 0.136 is close to the audio glitches reported by Fujix.
I see no issue here.
*Edited: Shared a better quality video for mame attract mode
User avatar
No.15862
hap
Developer
13 days ago
quote from ICEKnight:

"I think the recordings show how the original PCB actually does mute just the "shooting" sound effects while the speech is playing (which MAME currently doesn't)? Seems to mute the correct sound effects until around 0:50, in that 0.204 video. "