Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|03738||Sound||Minor||Have not tried||Feb 18, 2010, 06:53||Jan 3, 2022, 14:50|
|Version||0.136u3||Fixed in Version||Build|
|Fixed in Git Commit||Github Pull Request #|
|Summary||03738: salamand: In the attract demo play, voice samples are not muted briefly.|
According to the original recording of Salamander by GameStone in 03538, in the demo play mode when the player get an power-up, while the voice is playing other sound effects are muted briefly.
Attached a mp3 file cutting out three occurrence points.
|Steps To Reproduce|
|Flags||Verified with Original|
|Affected Sets / Systems||salamand|
salamand_attact_edited.mp3 (198,689 bytes) Feb 18, 2010, 06:53
Nov 30, 2018, 13:56
edited on: Nov 30, 2018, 20:32
Pcb attract mode here:
Mame 0.204 attract mode here:
Tested on both mame 0.136 and mame 0.203 and I see no differences between pcb and both mame versions. Not even mame 0.136 is close to the audio glitches reported by Fujix.
I see no issue here.
*Edited: Shared a better quality video for mame attract mode
Dec 1, 2018, 17:58
quote from ICEKnight:
"I think the recordings show how the original PCB actually does mute just the "shooting" sound effects while the speech is playing (which MAME currently doesn't)? Seems to mute the correct sound effects until around 0:50, in that 0.204 video. "
Jan 3, 2022, 14:50
quote from Ace:
Bugs 03738 and 03919 deal with emulation issues pertaining to the VLM5030 and are completely unrelated to the Yamaha FM timers. 03919, in particular, is due to emulation inaccuracies with the VLM5030 in general, which I would suggest to rebuild based on this gate-level VHDL model made by Arnim Laeuger of FPGAArcade: https://github.com/FPGAArcade/replay_common/tree/master/lib/sound/vlm5030