Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
03796 Gameplay Major Sometimes Mar 26, 2010, 17:28 Nov 28, 2021, 19:54
Tester Iaspis View Status Public Platform MAME (Official Binary)
Assigned To Resolution Open OS
Status [?] Confirmed Driver namcos2.cpp
Version 0.137 Fixed in Version Build
Fixed in Git Commit Github Pull Request #
Summary 03796: finehour: player falls into terrain sometimes
Description In some cases, the player falls into solid ground and disappears for no apparent reason. It has happened to me a couple of times, though I'm not sure how this can be reproduced. Luckily, I was able to take some screenshots.
Steps To Reproduce
Additional Information
Github Commit
Flags
Regression Version 0.202
Affected Sets / Systems finehour
Attached Files
png file icon 0000.png (11,005 bytes) Mar 26, 2010, 17:29
png file icon 0001.png (25,860 bytes) Mar 26, 2010, 17:29
png file icon 0002.png (21,733 bytes) Mar 26, 2010, 17:29
jpg file icon finest_hour_cards_j.jpg (503,796 bytes) Nov 28, 2021, 19:53 Uploaded by jkburks
Finest Hour Instruction Cards
jkburks
jpg file icon finest_hour_cards_e.jpg (746,864 bytes) Nov 28, 2021, 19:54 Uploaded by jkburks
Finest Hour Instruction Cards - English
jkburks
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Notes
10
User avatar
No.05915
Iaspis
Tester
Mar 26, 2010, 17:34
Also, one can easily notice the glitchy surfaces in screenshots 2 and 3.
User avatar
No.05916
Haze
Senior Tester
Mar 27, 2010, 01:32
I've never quite understood if it's meant to represent some kind of '3d' effect, ie, you can go behind things....

The game just seems like they were trying too hard to do sometihng cool, and ended up with something that just seems like a complete mess...

I'd be interested in seeing how it runs on a real PCB.
User avatar
No.05917
Tafoid
Administrator
Mar 27, 2010, 18:02
True. I'll confirm it, label it possible pending some PCB video or other analysis.
User avatar
No.05921
Haze
Senior Tester
Mar 28, 2010, 01:28
pretty sure it's a bug given Kale's other findings... The NS2 driver seems very broken in rather subtle ways.
User avatar
No.15812
MetalGod
Senior Tester
Nov 21, 2018, 18:55
edited on: Jul 6, 2019, 18:20
It's a bug. It was previously fixed then broken again. It doesn't ocurr in 0.201. Regression version is mame 0.202
But at the same time, 0.202 fixed 03797 and 07029 of this game (both problems with credits)
User avatar
No.15815
MetalGod
Senior Tester
Nov 21, 2018, 19:25
edited on: Nov 21, 2018, 20:20
BTW, I haven't found any pcb video of the game, but I found this video of wii's virtual console version. That "falling into terrain" bug is not present:
User avatar
No.19501
Fungi66
Tester
Nov 27, 2021, 20:18
I discovered that if you go into the service mode(F2) after the game boots then exit(F2 again) it fixes this bug for whatever reason. (see the video)

I Haven't played through the whole game though since I'm not a fan of this title, but the game should be playable.
User avatar
No.19504
Haze
Senior Tester
Nov 28, 2021, 13:19
does it permanently fix it, or do you have to do this every time you boot?

could be a bug if the ram isn't in the expected default state if the game isn't initializing things correctly otherwise.
User avatar
No.19508
Fungi66
Tester
Nov 28, 2021, 19:52
You'll need to do this every time you boot the game to prevent this bug from happening. I also found out that if you flip the screen in the service mode it fixes the bug permanently, but it causes some graphical issues seen below.
User avatar
No.19509
jkburks
Tester
Nov 28, 2021, 19:53
edited on: Nov 28, 2021, 19:57
I noticed in the recent Finest Hour livestream that Haze was not using the marker button to select targets. While this game does auto-target the nearest enemy, the middle button lets you cycle through targets when multiple enemies are on the screen. It is probably most useful when selecting which part of a boss to shoot at...

Since this game was only released in Japan, the instructions are hard to come by. I will upload photos of the original Japanese cards as well as a simple English translation. I'm not sure if this will make the game any easier to play. The top of the Card says Finest Hour, Destroy the final weapon !!

Btw, I have noticed that in addition to the pits you can fall into, sometimes when you fly in the air you will land on an invisible ground plane and be able to walk in the sky. It probably corresponds to the pit below, as if the ground plane coordinates are in the wrong location in that vertical slice of the screen.