- --
Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
03800 | Debugger | Major | Always | Mar 28, 2010, 20:21 | Oct 17, 2010, 22:31 |
Tester | Tafoid | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | Ryan Holtz | Resolution | Fixed | OS | Windows XP (32-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.137u1 | Fixed in Version | 0.140 | Build | Normal |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 03800: Many sets in snk.c: Viewing c000-c700 in debugger for "SUB" Z-80 causes memory corruption | ||||
Description | As soon as you scroll to anything showing c000 - c700 on screen it causes the game to constantly reset as if there is some watchdog determining that bad things are happening and being modified in memory. | ||||
Steps To Reproduce |
- MAME athena -debug - CTRL+M (open memory window) - Choose CPU 'sub' (Z80) program memory - Scroll down to or begin viewing in the c000 - c700 range. - Watch the chaos. |
||||
Additional Information |
Examples: athena, tnk3, aso, ikari |
||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | Many sets in snk.c | ||||
Attached Files
|
|||||
Relationships
There are no relationship linked to this issue. |
Notes
1
No.05926
stephh Developer
Mar 29, 2010, 09:20
|
According to the snk.c driver, here is the memory map of the sub CPU : AM_RANGE(0xc000, 0xc000) AM_READWRITE(snk_cpuA_nmi_trigger_r, snk_cpuB_nmi_ack_w) Memory range 0xc001-0xc6ff is NOT mapped. So, as such area shall not be read, I wouldn't say that it's really a bug. |
---|