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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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03813 | Graphics | Minor | Always | Apr 14, 2010, 11:08 | Apr 15, 2010, 20:57 |
Tester | abelardator2 | View Status | Public | Platform | |
Assigned To | Haze | Resolution | Fixed | OS | |
Status [?] | Resolved | Driver | |||
Version | 0.137u2 | Fixed in Version | 0.137u3 | Build | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 03813: shadoww, shadowwa, gaiden, ryukendn, ryukendna: Lost blending effect | ||||
Description | When an enemy dies this is on the floor with a transparency effect in the real pcb. In MAME flashes. | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | Verified with Original | ||||
Regression Version | |||||
Affected Sets / Systems | shadoww, shadowwa, gaiden, ryukendn, ryukendna | ||||
Attached Files
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A2.jpg (171,137 bytes) Apr 14, 2010, 11:08
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A3.jpg (171,393 bytes) Apr 14, 2010, 11:09
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A4.jpg (182,959 bytes) Apr 14, 2010, 11:09
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A5.jpg (179,334 bytes) Apr 14, 2010, 16:04
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A6.jpg (187,786 bytes) Apr 14, 2010, 16:05
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A7.jpg (183,525 bytes) Apr 14, 2010, 16:05
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HPIM1087.MPG (3,734,990 bytes) Apr 14, 2010, 16:06
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HPIM1092.MPG (4,294,608 bytes) Apr 14, 2010, 16:07 | |||||
Relationships
There are no relationship linked to this issue. |
Notes
8
No.05972
Haze Senior Tester
Apr 14, 2010, 11:58
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given the context (other games in the driver support transparency effects) this makes sense, although tests for such effects on real monitors can be deceptive, as flickering effects can appear as transparency effects due to properties of the monitor, rather than the game (for example, there are still people who claim MAME's NeoGeo emulation is wrong because the shadows flicker instead of being transpraent, when actually it's correct) anyway, in this case if ((attributes & 0x20) && (video_screen_get_frame_number(machine->primary_screen) & 1)) goto skip_sprite; should probably enable it instead of flickering (as it does for Raiga) |
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No.05973
abelardator2 Tester
Apr 14, 2010, 12:05
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I think there is a transparent effect, I have watched carefully. For example is very different from the flicker that occurs when the player is beaten and recover, to when the player or enemy die. |
No.05974
Haze Senior Tester
Apr 14, 2010, 12:41
edited on: Apr 14, 2010, 12:43 |
yeah.. in this case it should almost certainly be a transparency (well, a pen manipulation effect), we know Tecmo had transparency effects on their hardware of this period (Super Pinball Action, Raiga, and now this) It makes sense. How do the 'transparent' sprites interact with other sprites? what happens if 2 transparent ones overlap (nothing I'm assuming, but it would be good to know) If there any other use of transparency missing in this game? (Raiga can do the effect on tilemaps too) |
No.05975
abelardator2 Tester
Apr 14, 2010, 13:02
edited on: Apr 14, 2010, 13:04 |
Attempts to make a new photos with 2 enemies dead together. I have not seen any similar effect more, I think for the rest is correct. Use a good quality CRT TV, and the image is very accurate. |
No.05976
abelardator2 Tester
Apr 14, 2010, 16:08
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I upload new photos and two videos. |
No.05977
Haze Senior Tester
Apr 14, 2010, 16:16
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ok, thanks. I'll see what I can do with it. |
No.05978
Haze Senior Tester
Apr 15, 2010, 19:45
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fwiw I've implemented this by merging it to use the same code as Raiga. The effect seems darker than these screenshots tho, which surprises me, because it's a palette number manipulation effect, rather than a blending effect, which means the colour level isn't up to me. I'm also not 100% sure about the priority. |
No.05979
abelardator2 Tester
Apr 15, 2010, 20:57
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Ok, this is great. If you need some photos or video with better quality, let me know. Thanks for solving this. |