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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
03906 Graphics Minor Always Jun 26, 2010, 18:30 Nov 4, 2018, 10:20
Tester Tafoid View Status Public Platform MAME (Self-compiled)
Assigned To Resolution Open OS Windows XP (32-bit)
Status [?] Confirmed Driver zaccaria.cpp
Version 0.138u2 Fixed in Version Build Normal
Summary 03906: monymony: [possible] Problem with priority between Player/other sprites
Description - When you approach a bottle, the bottle shows on top of the player. I can't confirm this is incorrect, but I suspect it as such.
- Player sprite is drawn over enemy sprites, this looks wrong when walking on diagonal sections.
Steps To Reproduce
Additional Information video/zaccaria.c source note:

// Not perfect yet, does spriteram(1) layer have a priority bit somewhere?
Flags Possible
Regression Version
Affected Sets / Systems monymony
Attached Files
png file icon monymony.png (4,029 bytes) Jun 26, 2010, 18:31
png file icon 0019.png (3,936 bytes) Jun 26, 2010, 18:39
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Senior Tester
Nov 4, 2018, 10:20
edited on: Nov 4, 2018, 22:16
Bug 2 not happening in pcb. Can be checked in 0:59

I haven't found any pcb evidence regarding bug 1.