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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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03906 | Graphics | Minor | Always | Jun 26, 2010, 18:30 | Nov 4, 2018, 10:20 |
Tester | Tafoid | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | Resolution | Open | OS | Windows XP (32-bit) | |
Status [?] | Confirmed | Driver | |||
Version | 0.138u2 | Fixed in Version | Build | Normal | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 03906: monymony: [possible] Problem with priority between Player/other sprites | ||||
Description |
- When you approach a bottle, the bottle shows on top of the player. I can't confirm this is incorrect, but I suspect it as such. - Player sprite is drawn over enemy sprites, this looks wrong when walking on diagonal sections. |
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Steps To Reproduce | |||||
Additional Information |
video/zaccaria.c source note: // Not perfect yet, does spriteram(1) layer have a priority bit somewhere? |
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Github Commit | |||||
Flags | Possible | ||||
Regression Version | |||||
Affected Sets / Systems | monymony | ||||
Attached Files
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monymony.png (4,029 bytes) Jun 26, 2010, 18:31
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0019.png (3,936 bytes) Jun 26, 2010, 18:39
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Relationships
There are no relationship linked to this issue. |
Notes
1
No.15732
MetalGod Senior Tester
Nov 4, 2018, 10:20
edited on: Nov 4, 2018, 22:16 |
Bug 2 not happening in pcb. Can be checked in 0:59 I haven't found any pcb evidence regarding bug 1. |
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