Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|03906||Graphics||Minor||Always||Jun 26, 2010, 18:30||Nov 4, 2018, 10:20|
|Tester||Tafoid||View Status||Public||Platform||MAME (Self-compiled)|
|Assigned To||Resolution||Open||OS||Windows XP (32-bit)|
|Version||0.138u2||Fixed in Version||Build||Normal|
|Summary||03906: monymony: [possible] Problem with priority between Player/other sprites|
- When you approach a bottle, the bottle shows on top of the player. I can't confirm this is incorrect, but I suspect it as such.
- Player sprite is drawn over enemy sprites, this looks wrong when walking on diagonal sections.
|Steps To Reproduce|
video/zaccaria.c source note:
// Not perfect yet, does spriteram(1) layer have a priority bit somewhere?
|Affected Sets / Systems||monymony|
monymony.png (4,029 bytes) Jun 26, 2010, 18:31
0019.png (3,936 bytes) Jun 26, 2010, 18:39
|There are no relationship linked to this issue.|
Nov 4, 2018, 10:20
edited on: Nov 4, 2018, 22:16
Bug 2 not happening in pcb. Can be checked in 0:59
I haven't found any pcb evidence regarding bug 1.