- --
Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
00391 | Misc. | Minor | Have not tried | Jan 29, 2008, 06:57 | Feb 15, 2011, 21:49 |
Tester | Zaphod | View Status | Public | Platform | |
Assigned To | hap | Resolution | Fixed | OS | |
Status [?] | Resolved | Driver | |||
Version | 0.109u2 | Fixed in Version | 0.141u3 | Build | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 00391: circus: During the game and demo, there seem to be invisible walls lined up with the edges of the platforms where the guy | ||||
Description | During the game and demo, there seem to be invisible walls lined up with the edges of the platforms where the guy hops off of. I played a real Circus game, and this is not correct behavior. the guy can and does land on the platforms if his trajectory should take him there, and the guy bounces off the screen edge instead of those invisible lines. | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | circus | ||||
Attached Files
|
|||||
Relationships
There are no relationship linked to this issue. |
Notes
1
No.00184
zsoltvasvari Developer
Mar 16, 2008, 12:04
|
I am pretty sure that collision detection is missing. It's supposed to issue an IRQ. Page 7 of the schematics |
---|