Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|03967||Misc.||Minor||Always||Jul 31, 2010, 19:48||Oct 11, 2017, 02:44|
|Tester||Q.T.Quazar||View Status||Public||Platform||MAME (Official Binary)|
|Assigned To||Kale||Resolution||Fixed||OS||Windows Vista/7 (32-bit)|
|Version||0.139||Fixed in Version||0.190||Build||Normal|
|Summary||03967: shogwarr; shogwarru; fjbuster (untested): Game cannot be replayed from .inp file|
Rather bizarre... from at least .134 on, the .inp file does not synch with playback--regardless of NVRAM, frameskipping, sound, core settings, .cfg file, or anything else.
Fighting against some opponents does seem to synch properly--but others, such as Shogun, always desynch.
This behaviour did not seem to happen back around the .106 cycle (although i have not tested exhaustively)
Maybe somewhat minor, but seems to me desynching replays have often been an indicator of emulation errors.
|Steps To Reproduce||make an .inp. choose Samurai to play, since he fights Shogun first. play a round or two. quit. playback .inp.|
|Additional Information||attached file made on .137--should be almost a complete game. instead, it desynchs in the first match.|
|Affected Sets / Systems||shogwarr; shogwarru; fjbuster (untested)|
shogwarr_007.zip (762,677 bytes) Jul 31, 2010, 19:48
Aug 1, 2010, 00:29
The game didn't even work around .106
I've noticed the same with B.Rap Boys which is the same hardware anyway, I suspect something the games depend on isn't being initialized, not sure what tho, I tried a bunch of things and didn't manage to get BRB to playback properly.
Oct 11, 2017, 02:44
|Wasn't even aware there was a bug report for this ...|