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  | ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update | 
|---|---|---|---|---|---|
| 03967 | Misc. | Minor | Always | Jul 31, 2010, 19:48 | Oct 11, 2017, 02:44 | 
| Tester | Q.T.Quazar | View Status | Public | Platform | MAME (Official Binary) | 
| Assigned To | Kale | Resolution | Fixed | OS | Windows Vista/7 (32-bit) | 
| Status [?] | Resolved | Driver | |||
| Version | 0.139 | Fixed in Version | 0.190 | Build | Normal | 
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 03967: shogwarr; shogwarru; fjbuster ( untested): Game cannot be replayed from .inp file | ||||
| Description | Rather bizarre... from at least .134 on, the .inp file does not synch with playback--regardless of NVRAM, frameskipping, sound, core settings, .cfg file, or anything else. Fighting against some opponents does seem to synch properly--but others, such as Shogun, always desynch. This behaviour did not seem to happen back around the .106 cycle (although i have not tested exhaustively) Maybe somewhat minor, but seems to me desynching replays have often been an indicator of emulation errors. | ||||
| Steps To Reproduce | make an .inp. choose Samurai to play, since he fights Shogun first. play a round or two. quit. playback .inp. | ||||
| Additional Information | attached file made on .137--should be almost a complete game. instead, it desynchs in the first match. | ||||
| Github Commit | |||||
| Flags | |||||
| Regression Version | |||||
| Affected Sets / Systems | shogwarr; shogwarru; fjbuster (untested) | ||||
| Attached Files |  shogwarr_007.zip (762,677 bytes) Jul 31, 2010, 19:48 | ||||
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      Notes
      
    
  2
    |   No.06466 Haze Senior Tester Aug 1, 2010, 00:29 | The game didn't even work around .106 I've noticed the same with B.Rap Boys which is the same hardware anyway, I suspect something the games depend on isn't being initialized, not sure what tho, I tried a bunch of things and didn't manage to get BRB to playback properly. | 
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|   No.14249 Kale Developer Oct 11, 2017, 02:44 | Wasn't even aware there was a bug report for this ... |