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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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04061 | Sound | Minor | Always | Sep 24, 2010, 07:20 | Nov 24, 2024, 09:21 |
Tester | M.A.S.H. | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | Resolution | Open | OS | ||
Status [?] | Confirmed | Driver | |||
Version | 0.139u3 | Fixed in Version | Build | Normal | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 04061: quasar: Missing sound effects | ||||
Description |
The boot/start sound and the alien shoot sound is missing in Quasar since MAME 0.127u1. Source: drivers\quasar.c was changed and i think it has something todo with a missing soundlatch clear (see snapshot). |
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Steps To Reproduce |
Start MAME 0.127 with Quasar and you can hear the start sound. Then compare it with MAME 0.127u1. |
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Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | 0.127u1 | ||||
Affected Sets / Systems | quasar | ||||
Attached Files
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MAME0127-0127u1-Quasar-Driver.png (29,160 bytes) Sep 24, 2010, 07:20
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Relationships
There are no relationship linked to this issue. |
Notes
6
No.12027
Osso Moderator
Sep 15, 2015, 10:39
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Is the shoot sound still missing? It seems to be there for me, if there isn't an explosion sound already playing. |
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No.12029
M.A.S.H. Senior Tester
Sep 15, 2015, 23:50
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The shoot sounds from the aliens are missing and not the player shoot sound. My report was not correct. I fixed it! |
No.12031
Osso Moderator
Sep 16, 2015, 11:09
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Ah I misunderstood the report, thanks for clarifying! Adding "soundlatch_byte_w(space, 0, 0);" in quasar_sh_command_r does restore the missing sound of the enemy shots, but Aaron must have removed it for a reason. |
No.12035
Stiletto Developer
Sep 17, 2015, 04:48
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Footage from US Billiards (Zaccaria) set: |
No.12036
Mamesick Senior Tester
Sep 17, 2015, 18:28
edited on: Sep 17, 2015, 18:36 |
IIRC there's a comment in the driver by Aaron where it says that he's following probably wrong schematics.... So maybe that soundlatch write should be there and was wrongly removed. EDIT: here it is: // not necessarily like this, but it seems to work better than direct mapping // (although schematics has it as direct - but then the schematics are wrong elsewhere to!) Also this note at the top of the driver: - Sound (missing invader effect - still not sure all noise in correct places) |
No.22494
hap Developer
Nov 24, 2024, 09:21
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The aliens shooting sound effect is via a discrete circuit (555 timer). Older versions of MAME making a (completely wrong) sound effect when aliens shoot, was a fluke. |