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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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04095 | Sound | Minor | Always | Oct 23, 2010, 17:49 | Jul 27, 2020, 17:59 |
Tester | Jardim | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Open | OS | Windows Vista/7/8 (64-bit) | |
Status [?] | Confirmed | Driver | |||
Version | 0.139u2 | Fixed in Version | Build | ||
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 04095: splatter, splattero, splatterj: "Incomplete" music track is played at the 2nd stage boss scene. | ||||
Description |
At the 2nd stage boss scene, the 3rd background music plays incomplete track (#0f in the sound test, which plays only some parts). According to the soundtrack, it should play the "perfect" track (#31 in the sound test). Is this a different revision or an original behaviour? Confirmation against the REAL PCB is necessary. |
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Steps To Reproduce | |||||
Additional Information |
Original report text:Having played Splatterhouse a lot as a child, I noticed that there is missing audio in the Poltergeist stage, while fighting the moving painting of the eye, just after having "beaten" the last of the attacking knives. One can hear the repetition of the wind-like music, while the painting is swaying from side to side, but there is an additional layer of music that is missing, and seems to have somehow been lost in the emulation. This has been evident since the earliest version of MAME32 that I played (0.67, I think), through to the latest versions, so I assume that said audio has been missing since the very beginning of the game's emulation. I have sent an audio file of how the audio should sound and one of how it should not sound. |
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Github Commit | |||||
Flags | Verified with Original | ||||
Regression Version | |||||
Affected Sets / Systems | splatter, splattero, splatterj | ||||
Attached Files
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Splatterhouse Audio Files.rar (625,228 bytes) Oct 23, 2010, 17:49
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Front.JPG (1,938,408 bytes) Nov 3, 2010, 19:06
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PCB Recording.mp3 (487,296 bytes) Nov 3, 2010, 19:30
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Back.JPG (1,920,564 bytes) Nov 3, 2010, 19:43 | |||||
Relationships
There are no relationship linked to this issue. |
Notes
21
No.06790
Haze Senior Tester
Oct 23, 2010, 19:41
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What is the source of your audio? You state 'Verified with original' but 'played a lot as a child' This is not the same thing, verification with the original requires current ownership of the original, not a memory. You provide an audio clip, but fail to state the source. This makes your report invalid. |
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No.06792
Fujix Administrator
Oct 24, 2010, 13:05
edited on: Oct 24, 2010, 13:05 |
The attached 'original' file seems to be from the sound track Namco GSM vol.2. At the problematic scene (stage 2 boss), the OST plays the track #31 of the sound test. In MAME, it plays #0f instead #31. As in many Namco games, splatter house also assigns incomplete tracks, as some of which play only main tone, others play only bass sounds etc. In this case, #0f + #12 = #31. The sound hardware is fairly perfect except the DAC volume is too high. Although I can't tell whether this is an emulation bug or not, it strongly smells an original bug or different revision. I checked all three sets and confirmed they behave the same. |
No.06805
Jardim Tester
Oct 25, 2010, 09:22
edited on: Oct 25, 2010, 13:35 |
I do own the original printed circuit board, and it is upon recent playing of this that I base my error report, having compared the music of the MAME emulation to that of the original PCB. It was as a result of my knowledge from playing it as a child that I connected the PCB to see whether I was, indeed, correct, but as this is extraneous to the fixing of the error, let's leave it at that. Apologies for not making that clear. The source of the correct audio is from the West Mansion Splatterhouse Fan Page, and was downloaded at this link: http://www.fileplanet.com/hosteddl.aspx?/hst/d/i/dire51/splatter_house.mp3. As Fujix stated, it is probably from the Namco GSM vol 2 compilation, and I am doing some research to verify that. The other audio track (how it should not sound) is a recent audio rip from MAMEUI32 .139v2. |
No.06811
Fujix Administrator
Oct 26, 2010, 04:54
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I confirmed the attachment is from the sound track. And if you have a PCB which works like the sound track, we need a REAL recording of the PCB sound as well as ROM label names, high resolution photos the PCB and anything that will help development. For now, I updated the report description and accepted the entry with a possible flag. |
No.06814
Jardim Tester
Oct 26, 2010, 14:04
edited on: Oct 26, 2010, 14:16 |
Ok! Let me get working on that. What else do you think would be useful, ideally speaking? In other words, what information do you think you'd need in order to be able to fix the error in the most efficient way? Should I download the information from the sound roms? |
No.06821
Fujix Administrator
Oct 27, 2010, 16:58
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First off, we need a sound recording from the real pcb to confirm the issue as mentioned. The sound track CD is not proper in this case because it may have been edited when made, and we don't know which version of Splatter House was used to record from. Then, if someone willing to handle it appears, what he wants will be what you'll have to prepare. I can't tell it specifically at this time. Thank you. |
No.06835
Jardim Tester
Nov 1, 2010, 22:12
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I've taken some snaps of reasonable quality, and just need to record the sound from the board, which - when done - will be uploaded together -- hopefully by tomorrow. |
No.06840
Jardim Tester
Nov 3, 2010, 20:06
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All the necessary files have been uploaded. Regarding the audio recording, I have recorded the whole second stage boss scene. Please excuse the extraneous audio right at the end. |
No.11672
Alex7 Tester
May 21, 2015, 22:57
edited on: May 21, 2015, 22:57 |
here is two videos recorded from the original Splatterhouse PCB and Jardim is right in the 2nd boss stage it should reproduce this lost track in mame emulated version |
No.11744
system11 Senior Tester
Jun 10, 2015, 21:17
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Can confirm this is valid, also own the PCB myself and MAME is playing the wrong tune at the end of that fight. |
No.11752
Haze Senior Tester
Jun 11, 2015, 08:41
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before anybody digs too deep, is it verified that the sound roms on said PCB are the same? maybe we're using ones for a different region across all sets or something. |
No.11754
Alex7 Tester
Jun 11, 2015, 22:51
edited on: Jun 11, 2015, 22:52 |
yeah all regions of the game are the same the only difecence is the SH3 version you can enable a level select option but nothing more the sounds and music are all the same |
No.11755
Haze Senior Tester
Jun 11, 2015, 23:07
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what i want to make sure of is that the missing track isn't simply missing because the sound roms we have are from a version that was either censored or had a bug in the original code (for example like the original release of strider) having a dump of roms from a PCB where the music is known to work would confirm it 100% as a MAME bug. |
No.11756
Alex7 Tester
Jun 12, 2015, 11:49
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the arcade version was not censored the Turbografx-16 yeah it's censored besides the videos i uploaded are from a friend of mine that i know he have the original PCB |
No.11758
system11 Senior Tester
Jun 12, 2015, 17:37
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I did actually wonder if it's a bad dump, the labels in the sets are correct though. I have a working board, I'll dump it this weekend and see what comes out. |
No.11759
system11 Senior Tester
Jun 12, 2015, 20:09
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Verified Japanese set - SH1 roms, both sound and all voice roms match mame - definitely a bug. |
No.11768
Haze Senior Tester
Jun 17, 2015, 10:09
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It could be years, there are no developers working on the bug. Begging for things to be fixed does not go down well around here. |
No.12687
Alex7 Tester
May 21, 2016, 05:59
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did someone get to fix the bug yet? |
No.12688
B2K24 Senior Tester
May 21, 2016, 06:51
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It has not been fixed as of right now. If and when that happens, the status of this report will be changed from Confirmed to Resolved. |
No.16701
MetalGod Senior Tester
Jul 28, 2019, 16:23
edited on: Jul 31, 2019, 15:04 |
Marked "verified with original" after watching Alex7 videos and reading system11 verifications. More evidence here. PCB gameplay, music non-issue in 2:58. It seems the boss music restarts at that point, when the picture comes to life and attacks you: This is how mame does it. It seems it only resets the boss music partially: 4:08 |
No.17850
ArcadeGuy Tester
Jul 27, 2020, 17:59
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there is more evidence here |