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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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04113 | Gameplay | Minor | Always | Nov 7, 2010, 15:20 | Nov 7, 2010, 15:43 |
Tester | Kale | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | Resolution | Open | OS | Windows XP (32-bit) | |
Status [?] | Confirmed | Driver | |||
Version | 0.140 | Fixed in Version | Build | Normal | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 04113: djboy: Bogus attract mode behaviour | ||||
Description |
If you let the attract mode to play, you can notice that players attract mode movements doesn't really follow the enviroment. I've just rewrote the irq system right now, vector 0xff is for vblank and vector 0xfd is for Pandora (sprite chip) related. I've realized that if you play with the Pandora irq timings the attract mode behaviour changes, so that's clearly a (subtle) bug that needs squashing. |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | Noted in Source, Verified with Code | ||||
Regression Version | |||||
Affected Sets / Systems | djboy | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
1
No.06847
Kale Developer
Nov 7, 2010, 15:22
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Also notice that I'm not ruling out the possibility that attract mode is wrong on the real thing too, but then *how* could be wrong? |
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