Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|04148||Crash/Freeze||Critical (emulation)||Always||Dec 20, 2010, 22:00||Mar 17, 2012, 00:42|
|Tester||-Misc Reporters-||View Status||Public||Platform||MAME (Self-compiled)|
|Assigned To||wilbert||Resolution||Fixed||OS||Windows XP (32-bit)|
|Version||0.140u2||Fixed in Version||0.144u4||Build||Normal|
|Summary||04148: pzletime: Message "E2-ROM ERROR"|
|Description||When playing the game and you exit MAME while the game play is happening, attempting to start MAME again will result in a bad eeprom error.|
|Steps To Reproduce||
1. Delete .NV file if needed
2. Start pzletime
3. Credit once and start a game. Once you've started and see the game playfield with the puzzle pieces, exit MAME.
4. Re-Start pzletime to get the error screen. The game will not function until you delete the .NV file (pzletime.nv)
First reported by jrideburg:
There were a number of eeprom related changes just before 0.136 went out the door. It's likely the issue lies in the conversion. (r7796, r7799, r7800)
|Affected Sets / Systems||pzletime|
|There are no relationship linked to this issue.|
Mar 15, 2012, 14:55
I can no longer reproduce the issue as reported. (2012-03-15 v0.145u4)
I was able to entice an "E2-ROM ERROR" by playing with the EEROM test in service mode, but only once. It did require deleting the EEPROM file, but it seems it was a freak occurance.
Mar 17, 2012, 00:42
Found 'Fixed' version:
0.144u4: Wilbert Pol changed the EEPROM 'erase' function to force all data bits of the specified address to 1s.