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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
04148 Crash/Freeze Critical (emulation) Always Dec 20, 2010, 22:00 Mar 17, 2012, 00:42
Tester -Misc Reporters- View Status Public Platform MAME (Self-compiled)
Assigned To wilbert Resolution Fixed OS Windows XP (32-bit)
Status [?] Resolved Driver
Version 0.140u2 Fixed in Version 0.144u4 Build Normal
Fixed in Git Commit Github Pull Request #
Summary 04148: pzletime: Message "E2-ROM ERROR"
Description When playing the game and you exit MAME while the game play is happening, attempting to start MAME again will result in a bad eeprom error.
Steps To Reproduce 1. Delete .NV file if needed
2. Start pzletime
3. Credit once and start a game. Once you've started and see the game playfield with the puzzle pieces, exit MAME.
4. Re-Start pzletime to get the error screen. The game will not function until you delete the .NV file (pzletime.nv)
Additional Information First reported by jrideburg:
http://www.mameworld.info/ubbthreads/showthreaded.php?Cat=&Number=241655


There were a number of eeprom related changes just before 0.136 went out the door. It's likely the issue lies in the conversion. (r7796, r7799, r7800)
Github Commit
Flags
Regression Version 0.136
Affected Sets / Systems pzletime
Attached Files
 
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Notes
2
User avatar
No.08356
NekoEd
Senior Tester
Mar 15, 2012, 14:55
I can no longer reproduce the issue as reported. (2012-03-15 v0.145u4)

I was able to entice an "E2-ROM ERROR" by playing with the EEROM test in service mode, but only once. It did require deleting the EEPROM file, but it seems it was a freak occurance.

Marking Resolved/CNR.
User avatar
No.08381
M.A.S.H.
Senior Tester
Mar 17, 2012, 00:42
Found 'Fixed' version:

0.144u4: Wilbert Pol changed the EEPROM 'erase' function to force all data bits of the specified address to 1s.