- --
      Viewing Issue Advanced Details
    
  | ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update | 
|---|---|---|---|---|---|
| 00418 | Misc. | Major | Have not tried | Jan 29, 2008, 10:52 | May 9, 2024, 15:34 | 
| Tester | Twisty | View Status | Public | Platform | |
| Assigned To | Resolution | Open | OS | ||
| Status [?] | Confirmed | Driver | |||
| Version | 0.83 | Fixed in Version | Build | ||
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 00418: shackled: It appears that the 'continue' feature doesn't work no matter which buttons are pressed. | ||||
| Description | It appears that the 'continue' feature doesn't work no matter which buttons are pressed (save state attached - level 3, immediately insert extra coins and try). | ||||
| Steps To Reproduce | |||||
| Additional Information | |||||
| Github Commit | |||||
| Flags | |||||
| Regression Version | |||||
| Affected Sets / Systems | shackled | ||||
| Attached Files |  savestate_for_104u4.zip (35,527 bytes) Feb 14, 2008, 09:18 | ||||
      Relationships
		
    
  | There are no relationship linked to this issue. | 
      Notes
      
    
  4
    |   No.00545 couriersud Developer Apr 4, 2008, 08:38 | From the source: All games use a 6502 for sound (some are encrypted), all games except Cobracom use an Intel 8751 for protection & coinage. For these games the coinage dip switch is not currently supported, they are fixed at 1 coin 1 credit. The issue described looks like a related issue: incomplete emulation of the 8751 | 
|---|---|
|   No.14140 Kale Developer Aug 26, 2017, 11:09 | If you invert the vblank bit polarity the continue feature works but then game's too slow. Also if you have a 2 player game and either gets a game over game completely freezes for a moment. MCU dump might help but it could be a race condition or even a btanb. | 
|   No.22098 Ellimist Tester May 9, 2024, 15:16 | Wanted to drop a comment on this item. Continue DOES work, but only in 2P games. In 1P games no button seemed to work to allow me to continue. | 
|   No.22099 Ellimist Tester May 9, 2024, 15:34 | I made a brief video showcasing this problem exactly: Continue seems to work for 2P when 1 person is dead, but also when both players are dead. When both players are dead the other player gets a countdown before they are able to continue. |