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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
00418 Misc. Major Have not tried Jan 29, 2008, 10:52 May 9, 2024, 15:34
Tester Twisty View Status Public Platform
Assigned To Resolution Open OS
Status [?] Confirmed Driver
Version 0.83 Fixed in Version Build
Fixed in Git Commit Github Pull Request #
Summary 00418: shackled: It appears that the 'continue' feature doesn't work no matter which buttons are pressed.
Description It appears that the 'continue' feature doesn't work no matter which buttons are pressed (save state attached - level 3, immediately insert extra coins and try).
Steps To Reproduce
Additional Information
Github Commit
Flags
Regression Version
Affected Sets / Systems shackled
Attached Files
zip file icon savestate_for_104u4.zip (35,527 bytes) Feb 14, 2008, 09:18
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Notes
4
User avatar
No.00545
couriersud
Developer
Apr 4, 2008, 08:38
From the source:
    All games use a 6502 for sound (some are encrypted), all games except Cobracom
    use an Intel 8751 for protection & coinage. For these games the coinage dip
    switch is not currently supported, they are fixed at 1 coin 1 credit.

The issue described looks like a related issue: incomplete emulation of the 8751
User avatar
No.14140
Kale
Developer
Aug 26, 2017, 11:09
If you invert the vblank bit polarity the continue feature works but then game's too slow.

Also if you have a 2 player game and either gets a game over game completely freezes for a moment.

MCU dump might help but it could be a race condition or even a btanb.
User avatar
No.22098
Ellimist
Tester
May 9, 2024, 15:16
Wanted to drop a comment on this item. Continue DOES work, but only in 2P games. In 1P games no button seemed to work to allow me to continue.
User avatar
No.22099
Ellimist
Tester
May 9, 2024, 15:34
I made a brief video showcasing this problem exactly:


Continue seems to work for 2P when 1 person is dead, but also when both players are dead. When both players are dead the other player gets a countdown before they are able to continue.