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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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00418 | Misc. | Major | Have not tried | Jan 29, 2008, 10:52 | May 9, 2024, 15:34 |
Tester | Twisty | View Status | Public | Platform | |
Assigned To | Resolution | Open | OS | ||
Status [?] | Confirmed | Driver | |||
Version | 0.83 | Fixed in Version | Build | ||
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 00418: shackled: It appears that the 'continue' feature doesn't work no matter which buttons are pressed. | ||||
Description | It appears that the 'continue' feature doesn't work no matter which buttons are pressed (save state attached - level 3, immediately insert extra coins and try). | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | shackled | ||||
Attached Files
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savestate_for_104u4.zip (35,527 bytes) Feb 14, 2008, 09:18 | ||||
Relationships
There are no relationship linked to this issue. |
Notes
4
No.00545
couriersud Developer
Apr 4, 2008, 08:38
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From the source: All games use a 6502 for sound (some are encrypted), all games except Cobracom use an Intel 8751 for protection & coinage. For these games the coinage dip switch is not currently supported, they are fixed at 1 coin 1 credit. The issue described looks like a related issue: incomplete emulation of the 8751 |
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No.14140
Kale Developer
Aug 26, 2017, 11:09
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If you invert the vblank bit polarity the continue feature works but then game's too slow. Also if you have a 2 player game and either gets a game over game completely freezes for a moment. MCU dump might help but it could be a race condition or even a btanb. |
No.22098
Ellimist Tester
May 9, 2024, 15:16
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Wanted to drop a comment on this item. Continue DOES work, but only in 2P games. In 1P games no button seemed to work to allow me to continue. |
No.22099
Ellimist Tester
May 9, 2024, 15:34
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I made a brief video showcasing this problem exactly: Continue seems to work for 2P when 1 person is dead, but also when both players are dead. When both players are dead the other player gets a countdown before they are able to continue. |