Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|04187||Sound||Minor||Always||Jan 15, 2011, 01:33||Oct 20, 2018, 13:41|
|Tester||M.A.S.H.||View Status||Public||Platform||MAME (Self-compiled)|
|Assigned To||Resolution||Open||OS||Windows XP (32-bit)|
|Version||0.141||Fixed in Version||Build||Normal|
|Summary||04187: colmns97: Missing sound|
Sound is missing in Columns '97 since MAME 0.126u3.
In 0.126 the sound works and 0.126u1 and u2 the game crashed.
|Steps To Reproduce|
The crash first came about due to the installation of the SH2 DRC in 0.126u1 (r2211)
The fix for the crash didn't fix the sound in 0.126u3 (r2328)
stv.c merged into saturn.c in 0.142u2
|Affected Sets / Systems||colmns97|
Nov 21, 2013, 17:33
|It now displays "SCSP MCIEB enabled ffff, contact MAMEdev" right after the patents screen.|
Oct 20, 2018, 13:41
edited on: 25 days ago
SCSP MCIEB is a side effect of what the game is trying to do behind the curtains. Basically it sends an illegal DMA operation to sound section, causing the lack of sound and those messages.
ETA: Several SCU DMAs are sent to sound RAM sections, most of them with a size of 0xfffff***.
DMA lv 0 max size is known to be 0xfffff, so this is supposed to be an illegal op. Might be a SH2 cache issue or a SCU side effect when choosing that size (backwards? autocorrected?)
fwiw these are the values that the game sends (and a presumed next offset, since I totally suppose that the ending transfer must be linear or close anyway).
(at sega logo) dst wrong_size next_offset 5a14fa0 ffb49 c2ce 5a2126e ffbac 9bac 5a2ae1a ffcc2 dcc2 5a38adc ffba8 c9a8 5a45484 ffaa8 c0a8 5a5152c fff84 c614 5a5db40 ffacc ???? === (on easy selection) 5a065d6 ffb44 ????