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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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04217 | Sound | Minor | Always | Jan 29, 2011, 17:58 | Jun 30, 2015, 14:46 |
Tester | vidpro1 | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Fixed | OS | ||
Status [?] | Resolved | Driver | |||
Version | 0.141u1 | Fixed in Version | 0.163 | Build | I686 |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 04217: X1-010 Sound playback is wrong, garbage or wrong pitch in some instances.. | ||||
Description |
The 16 bit PCM Sound Chip X1-010 has a problem playing samples back correctly from ROM. There are a lot of games that use this chip. Twin Eagle (Seta/Taito) Listen to Twin Eagle in the Sound test when the music is suppose to loop. (Also, in game) It loops too early. Daioh (Athena) The high score music plays garbage samples. The Boss music plays the orchestra hits at the wrong pitch. The 1st level music plays garbage samples on the percussion samples. |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
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Regression Version | |||||
Affected Sets / Systems | |||||
Attached Files
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daiohx1-010 real arcade.wav (5,275,648 bytes) Jan 29, 2011, 17:58 | ||||
Relationships
Notes
3
No.07162
Tafoid Administrator
Jan 29, 2011, 18:23
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You already commented about these games in 00867 - why the new report? |
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No.07165
vidpro1 Developer
Jan 29, 2011, 23:46
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Whoops my bad. I haven't been on here in a long time. I didn't remember the report. But this time I have a sound wav sample from a real board. |
No.11803
vidpro1 Developer
Jun 30, 2015, 01:12
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As of MAME 0.163 - This fix below has fix Daioh's corrupted sample playback. But it does not fix the Twin Eagle Problem. All Sound Samples seem to be playing back properly. -seta, x1-010: Fix pitch in downtown [superctr] |