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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
04453 | Graphics | Minor | Always | Aug 14, 2011, 22:34 | Aug 18, 2011, 00:57 |
Tester | M.A.S.H. | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | Haze | Resolution | Fixed | OS | Windows XP (32-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.143u2 | Fixed in Version | 0.143u4 | Build | Normal |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 04453: shackled: Garbled sprites | ||||
Description | Since MAME 0.142 there are garbled sprites on screen (see attached picture). | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | 0.142 | ||||
Affected Sets / Systems | shackled | ||||
Attached Files
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shackled.png (14,792 bytes) Aug 14, 2011, 22:34 Uploaded by M.A.S.H.
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Relationships
There are no relationship linked to this issue. |
Notes
2
No.07691
Tafoid Administrator
Aug 14, 2011, 23:22
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Due to dec8.c sprite routine reorganization from Haze, likely. |
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No.07692
Haze Senior Tester
Aug 15, 2011, 02:14
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src/mame/video/deckarn.c re-enable this // the 8-bit implementation had this, why? if ((fx & 0x1) == 0) continue; I guess it answers the question at least. You'll probably want to check nothing else using the chip breaks tho, just incase this bit has different meanings between games, or imperfect protection sims cause it to not be set properly in some cases. |