Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|04506||Graphics||Minor||Always||Oct 13, 2011, 11:44||Dec 13, 2018, 21:27|
|Tester||moa||View Status||Public||Platform||MAME (Unofficial Binary)|
|Assigned To||Resolution||Open||OS||Windows XP (64-bit)|
|Version||0.143u7||Fixed in Version||Build||64-bit|
|Summary||04506: nemesis & clones: Misaligned sprite and background in the 2nd stage.|
|Description||In level 2 there are misaligned sprites/background (turrets) when you move up and down.|
|Steps To Reproduce|
Originally this report included two reports.
there are some weird behaviour in nemesisThe first one is not a bug.
|Affected Sets / Systems||nemesis & clones|
nemesis.zip (268,034 bytes) Oct 13, 2011, 11:44 Uploaded by moa
143u7 Nemesis save states
nemesis savestate.zip (306,951 bytes) Sep 18, 2013, 15:16 Uploaded by zaxxon
150 Nemesis / Gradius save states
mame156 nemesis savestate.zip (133,898 bytes) Nov 29, 2014, 17:02 Uploaded by zaxxon
156 Nemesis save state
|There are no relationship linked to this issue.|
Oct 13, 2011, 15:25
The first problem you listed is not a bug, if you take too much time to kill the boss the core will close itself and self-destruct. It happens in all Gradius/Nemesis games.
Not sure about the second one though, I don't think I've ever encountered it.
Oct 13, 2011, 18:27
|Latter is probably your typical sprite lag bug.|
Oct 14, 2011, 03:14
|moa, please avoid putting multiple issues into one report.|
Oct 14, 2011, 11:42
|Updated the report for the second issue. The first one is not a bug.|
Sep 18, 2013, 15:17
edited on: Nov 29, 2014, 17:04
Hi all, i have uploaded a new working save state for the nemesis 'level 2' issue (plus gradius save state included in the zip also), because the current older attached save states no longer work in mame 150. note: i did a re-test in mame 150 and on level two of nemesis and clones when the game starts to scroll up and down, the sprites/objects are misaligned/laggy
EDIT: i uploaded a new save state because the previous 150 save state no longer works in mame 156
Dec 13, 2018, 21:27
edited on: Dec 13, 2018, 21:28
The turrets misaligned with the background could be a BTANB
In the following video, claimed to be pcb, we can see the issue in 2:55. Anyway, I still haven't found a full-play pcb recording of nemesis/gradius showing the pcb first.