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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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04736 | Graphics | Major | Always | Mar 23, 2012, 14:02 | Mar 23, 2012, 15:09 |
Tester | cyberbaud | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Invalid report | OS | Windows XP (32-bit) | |
Status [?] | Closed | Driver | |||
Version | 0.145 | Fixed in Version | Build | Normal | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 04736: wboy, choplift, many others: screen resolution incorrect for system1 sets like wonder boy or choplifter | ||||
Description |
system 1 screen resolution (wboy, choplift for example) has been changed from 256x224 to 512x224. This change seems to have occurred in 0144u4 (I noticed it in 0.145). - MCFG_SCREEN_RAW_PARAMS(MASTER_CLOCK/4, 320, 0, 256, 260, 0, 224) + MCFG_SCREEN_RAW_PARAMS(MASTER_CLOCK/2, 640, 0, 512, 260, 0, 224) Why was this changed? 512 seems incorrect and causes issues with correct video mode selection. system 1 hardware was 256x224 as far as I know. |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | Noted in Source, Verified with Code | ||||
Regression Version | |||||
Affected Sets / Systems | wboy, choplift, many others | ||||
Attached Files
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Relationships
Notes
3
No.08397
Haze Senior Tester
Mar 23, 2012, 14:17
edited on: Mar 23, 2012, 14:17 |
Systems don't *have* horizontal resolutions, it's a bit of a misconception that they do based on what they appear to output as standard (usually based on the number of pixels created by the output clock of one layer) In this case I'm guessing it's something like the sprites are actually misaligned by half a pixel compared to the tilemaps on real hardware, so the effective resolution output has to be doubled to allow that to be represented (that's usually why such things happen in MAME at least) Could be a bug (haven't checked) but it's equally possible it's correct. |
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No.08398
hap Developer
Mar 23, 2012, 15:07
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It's 256x224 pixels indeed, but scroll and sprite offsets are not at pixel granularity. Compare for example with galaxian games where MAME had to adjust the overall resolution due to the starfield, though bg scanline length is still 256 pixels. |
No.08399
hap Developer
Mar 23, 2012, 15:09
edited on: Mar 23, 2012, 15:11 |
see 04558 for more info |