Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|04841||Crash/Freeze||Critical (emulator)||Always||May 17, 2012, 21:05||Jul 5, 2013, 08:01|
|Tester||Tafoid||View Status||Public||Platform||MAME (Self-compiled)|
|Assigned To||Robbbert||Resolution||Fixed||OS||Windows XP|
|Version||0.145u8||Fixed in Version||0.149u1||Build||Normal|
|Summary||04841: m4exotic, m4jflash, m4madmnc, m4mmm, m4przrfm, m4rhfev, m4spinbt, m4xch, m4xs, m4xtrm: [debug] Crash after OK|
Program received signal SIGSEGV, Segmentation fault.
|Steps To Reproduce|
|Flags||Debug build specific|
|Regression Version||0.143u2 (added)|
|Affected Sets / Systems||m4exotic, m4jflash, m4madmnc, m4mmm, m4przrfm, m4rhfev, m4spinbt, m4xch, m4xs, m4xtrm|
|There are no relationship linked to this issue.|
May 18, 2012, 02:03
|On 64-bit Windows 7, they work without crashing.|
May 20, 2012, 17:17
|I can confirm the crash with a VS2010 x64 debug build on Windows 7 x64.|
Jul 2, 2013, 09:09
Fixed the crash in r24041. It was attempting to bankswitch to a bank beyond end of "maincpu" memory.
The games are mostly doing something but not being familiar with these machines, there could be regressions.