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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
00489 | Graphics | Minor | Have not tried | Jan 30, 2008, 07:51 | Oct 27, 2013, 21:17 |
Tester | -Misc Reporters- | View Status | Public | Platform | |
Assigned To | Kale | Resolution | Fixed | OS | |
Status [?] | Resolved | Driver | |||
Version | 0.55 | Fixed in Version | 0.151 | Build | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 00489: holeland: a problem with monsters in the intro. | ||||
Description | There is a problem with monsters in the intro. When they go back to the left they do not dissapear anymore but just try to hide behind one white block in .54 they would just dissapear. | ||||
Steps To Reproduce | |||||
Additional Information | Originally posted by Gmitra. | ||||
Github Commit | |||||
Flags | Noted in Source | ||||
Regression Version | 0.55 | ||||
Affected Sets / Systems | holeland | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
2
No.09496
M.A.S.H. Senior Tester
May 17, 2013, 00:32
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I've compared the MAME 0.54 source with the 0.55 regression version and found in the video driver the gfx problem. The video driver was updated in 0.55 and the holeland_draw_sprites was shortened (see the sy = 236...). If you returned it back to 0.54 the gfx problem disappears. Replace in video\holeland.c lines 112-113: sy = 236 - spriteram[offs]; sx = spriteram[offs + 2]; with sy = spriteram[offs]; sx = spriteram[offs+2]; if ((sy == 0xf8) || (sx == 0)) continue; sy = 236 - sy; ---- |
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No.09924
Kale Developer
Oct 27, 2013, 21:17
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Actually a tile-sprite priority issue, also mentioned in the source code. |