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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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04949 | Sound | Minor | Always | Jul 15, 2012, 22:01 | Aug 5, 2020, 04:29 |
Tester | Justin Kerk | View Status | Public | Platform | |
Assigned To | wilbert | Resolution | Fixed | OS | |
Status [?] | Resolved | Driver | |||
Version | 0.146u3 | Fixed in Version | 0.179 | Build | 64-bit |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 04949: gameboy, gbcolor: [zeldalnk] Music off-key | ||||
Description |
(bug 289 from the old Bugzilla) The music in Zelda: Link's Awakening (zeldalnk on the softlist) is off-key, particularly noticeable on the higher notes. |
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Steps To Reproduce |
1. download xml cheat file attached below and place in CHEAT folder 2. mess gameboy zeldalnk -cheat 3. progress to Player Select/Create Screen 4. select cheat in menu, using left/right arrow move to 6, then press ENTER to start music. 5. compare against the attached recording from the game cartridge on a real GBC |
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Additional Information |
Also affects e.g. the low-health beep sound effect in the game. Not a regression, has always been like this. |
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Github Commit | |||||
Flags | Verified with Original | ||||
Regression Version | |||||
Affected Sets / Systems | gameboy, gbcolor | ||||
Attached Files
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01- zelda6loud.mp3 (931,883 bytes) Jul 15, 2012, 22:02 Uploaded by Justin Kerk Recording of track 6 on a real GBC
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zelda4_healthbeep_comparison.mp3 (88,541 bytes) Jul 15, 2012, 22:04 Uploaded by Justin Kerk Low-health beep comparison: real GBC, then bgb emulator, then MESS
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zeldalnk.zip (325 bytes) Jul 15, 2012, 23:28 Uploaded by Tafoid Cheat file for "zeldalnk" softlist which allows for Sound Test | |||||
Relationships
There are no relationship linked to this issue. |
Notes
6
No.08803
Haze Senior Tester
Jul 15, 2012, 22:24
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I don't think you can call a ROM with just the music 'PD'.. The music is still (c) Nintendo. |
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No.08804
Tafoid Administrator
Jul 15, 2012, 23:27
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Yeah, we don't need attach roms to download, 'legal' or not. We can use a softlist title in this case, [b]zeldalnk[/b], with the following cheat code for a sound test I just made. I've attached this .xml cheat which you can place in your CHEAT folder and it should appear if you run the named set above. Just select 6 and press ENTER and you can hear it. |
No.08805
Tafoid Administrator
Jul 15, 2012, 23:34
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This is similar to the way wswan, wscolor has it's sound.. it's high tones are way off at times.. Yet, that driver is flagged for imperfect sound. I wonder why gameboy and clones were give the green light when it's known to be bad in such instances? |
No.12263
kazblox Tester
Dec 17, 2015, 22:22
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1. The sound core doesn't support the Color Gameboy's waves 2. The sound core is OLD MESS code from GNUBoy and other sound emulators around 1999/2000. Sampling issues off the wazoo, waveform issues, and many other problems. Please keep in mind that a rewrite; specifically one from gbemulator would fix this issue |
No.17868
Justin Kerk Developer
Aug 5, 2020, 03:19
edited on: Aug 5, 2020, 03:20 |
This was fixed in 0.179, presumably by judge's rewrite of the Game Boy sound core in c3e0ead53494abe36105587fd485e317a788ec5e. |
No.17869
Tafoid Administrator
Aug 5, 2020, 04:29
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There are other issues with gameboy sound that I guess I need to report. I'll work on getting examples of games which regressed in sound using gameboy sound (including GBA titles). |