Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|04949||Sound||Minor||Always||Jul 15, 2012, 22:01||Aug 5, 2020, 04:29|
|Tester||Justin Kerk||View Status||Public||Platform|
|Version||0.146u3||Fixed in Version||0.179||Build||64-bit|
|Fixed in Git Commit||Github Pull Request #|
|Summary||04949: gameboy, gbcolor: [zeldalnk] Music off-key|
(bug 289 from the old Bugzilla)
The music in Zelda: Link's Awakening (zeldalnk on the softlist) is off-key, particularly noticeable on the higher notes.
|Steps To Reproduce||
1. download xml cheat file attached below and place in CHEAT folder
2. mess gameboy zeldalnk -cheat
3. progress to Player Select/Create Screen
4. select cheat in menu, using left/right arrow move to 6, then press ENTER to start music.
5. compare against the attached recording from the game cartridge on a real GBC
Also affects e.g. the low-health beep sound effect in the game.
Not a regression, has always been like this.
|Flags||Verified with Original|
|Affected Sets / Systems||gameboy, gbcolor|
01- zelda6loud.mp3 (931,883 bytes) Jul 15, 2012, 22:02 Uploaded by Justin Kerk
Recording of track 6 on a real GBC
zelda4_healthbeep_comparison.mp3 (88,541 bytes) Jul 15, 2012, 22:04 Uploaded by Justin Kerk
Low-health beep comparison: real GBC, then bgb emulator, then MESS
zeldalnk.zip (325 bytes) Jul 15, 2012, 23:28 Uploaded by Tafoid
Cheat file for "zeldalnk" softlist which allows for Sound Test
|There are no relationship linked to this issue.|
Jul 15, 2012, 22:24
|I don't think you can call a ROM with just the music 'PD'.. The music is still (c) Nintendo.|
Jul 15, 2012, 23:27
|Yeah, we don't need attach roms to download, 'legal' or not. We can use a softlist title in this case, [b]zeldalnk[/b], with the following cheat code for a sound test I just made. I've attached this .xml cheat which you can place in your CHEAT folder and it should appear if you run the named set above. Just select 6 and press ENTER and you can hear it.|
Jul 15, 2012, 23:34
|This is similar to the way wswan, wscolor has it's sound.. it's high tones are way off at times.. Yet, that driver is flagged for imperfect sound. I wonder why gameboy and clones were give the green light when it's known to be bad in such instances?|
Dec 17, 2015, 22:22
1. The sound core doesn't support the Color Gameboy's waves
2. The sound core is OLD MESS code from GNUBoy and other sound emulators around 1999/2000. Sampling issues off the wazoo, waveform issues, and many other problems.
Please keep in mind that a rewrite; specifically one from gbemulator would fix this issue
Aug 5, 2020, 03:19
edited on: Aug 5, 2020, 03:20
|This was fixed in 0.179, presumably by judge's rewrite of the Game Boy sound core in c3e0ead53494abe36105587fd485e317a788ec5e.|
Aug 5, 2020, 04:29
There are other issues with gameboy sound that I guess I need to report.
I'll work on getting examples of games which regressed in sound using gameboy sound (including GBA titles).