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ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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04974 | Speed | Major | Always | Aug 10, 2012, 15:33 | Aug 11, 2012, 02:55 |
Tester | Scagazza | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | Resolution | Invalid report | OS | Windows Vista/7 (64-bit) | |
Status [?] | Closed | Driver | |||
Version | 0.146u4 | Fixed in Version | Build | 64-bit | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 04974: bankp, bosco, galagamf, gyruss, pacman: Speed is not at 100% | ||||
Description |
This game runs at 98/99% of the original speed causing problems with audio. Also seems to me that inputs became unresponsive in bosco. The strange fact is I have no problems running drivers such as cps2, midvunit, seattle that are more cpu expensive. I have a i5-3570k at 3.4 GHz. |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
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Regression Version | |||||
Affected Sets / Systems | bankp, bosco, galagamf, gyruss, pacman | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
9
No.08859
haynor666 Tester
Aug 10, 2012, 18:30
edited on: Aug 10, 2012, 18:55 |
Config details ? ddraw or d3d? frameskipping on/off? triplebuffer on/off? sync on/off? etc. Works fine to me on default settings. Ok, reproduced with ddraw/d3d and triplebuffer. Additionally I cannot disable throttling using F10. Many players using triple buffer with throttling disabled and only one thread to gain smooth scrolling, is it? Recently game driver (bankp) has been updated to 61,03 Hz so running this game at 60 Hz slowdowns do 98 %. In general something is with throttling not right (is it?) - works fine with multithread but to not work with only 1 thread. |
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No.08860
Scagazza Tester
Aug 10, 2012, 18:54
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d3d frameskipping draw every frame triplebuffer off Wait for vertical sync on |
No.08861
haynor666 Tester
Aug 10, 2012, 18:55
edited on: Aug 10, 2012, 18:58 |
I added//edited note ;). Try to enable multithreading Anyway I like that way. With my manually calculated resolutions and frequiences of course |
No.08862
Scagazza Tester
Aug 10, 2012, 18:58
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Multithreading is on. Still have problems with these old games. |
No.08863
haynor666 Tester
Aug 10, 2012, 19:01
edited on: Aug 10, 2012, 19:04 |
Disable vertical sync. That way works but tearing is noticable. Might be related to 04966 |
No.08864
Scagazza Tester
Aug 10, 2012, 19:05
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Yes disabling vertical sync works fine. Is it a bug or not? |
No.08865
haynor666 Tester
Aug 10, 2012, 19:15
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I think we must wait for answer from dev team. |
No.08867
Haze Senior Tester
Aug 11, 2012, 02:15
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no, it's not a bug if you use vsync you should also set your monitor to the exact same frequency, mame won't do that for you. you're *telling* it to run at 98% speed by turning on vsync at a different frequency to your monitor, which is why you get audio problems. |
No.08868
Fujix Administrator
Aug 11, 2012, 02:55
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This is a FAQ. Those games work at 60.6060 hz, and your display is 60 hz. If you enable -wativsync, they work at 99 %. |