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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
05077 | Graphics | Major | Always | Dec 1, 2012, 16:28 | Dec 20, 2012, 13:38 |
Tester | Zaghadka | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | Phil Bennett | Resolution | Fixed | OS | Windows Vista/7 (64-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.147u3 | Fixed in Version | 0.148 | Build | 64-bit |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 05077: All playable sets in missile.c: Graphics corrupt in Missile Command | ||||
Description | Random specs appear across the playfield when executing any of the working missle.c games. | ||||
Steps To Reproduce | Launch game and wait. | ||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | 0.147u3 | ||||
Affected Sets / Systems | All playable sets in missile.c | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
3
No.09113
Zaghadka Tester
Dec 1, 2012, 16:42
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Tried playing for a few minutes with all the snow on the screen. Sounds eventually become corrupted, and then I had an emulation reset occur around the 4x wave. The black background turned to white when this happened. |
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No.09131
Phil Bennett Developer
Dec 10, 2012, 14:41
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The problem lies with the delayed VRAM write-enable hack in get_madsel(). Since the 6502 core became cycle-accurate the hack no longer works correctly. |
No.09144
Phil Bennett Developer
Dec 20, 2012, 13:38
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VRAM accesses were being lost whenever an instruction occurred either before or during an interrupt. The new MADSEL handling fixes this. |