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ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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05162 | Core | Major | Always | Feb 14, 2013, 16:29 | Aug 25, 2013, 17:15 |
Tester | john_iv | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | Ryan Holtz | Resolution | Fixed | OS | |
Status [?] | Resolved | Driver | |||
Version | 0.148u1 | Fixed in Version | 0.150 | Build | 64-bit |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 05162: Toggling HLSL off then on with ctrl-alt-F5 will drop its use of aperture.png | ||||
Description | If you launch w/ HLSL off and then want to toggle it on w/ ctrl-alt-F5 you will not see the aperture.png and shadowmask alpha is not respected. It looks like regular scanlines. Same if you launch w/ HLSL on, toggle it off, then toggle it back on, you just get scanlines on return, no shadowmask. | ||||
Steps To Reproduce |
1. Launch dkong w/ no HLSL turned on. Note no HLSL effects. 2. Ctrl-Alt-F5 to turn on HLSL (this assumes a properly formed HLSL section in mame.ini pointing to aperture.png) 3. Image looks like scanlines only. -- 1. Launch dkong *with* HLSL enabled in mame.ini. 2. Note scanlines and aperture.png / shadowmask alpha setting displaying properly. 3. Ctrl-Alt-F5 to toggle off HLSL. 4. Ctrl-Alt-F5 to turn them back on. 5. Aperture.png is no longer present, it's just scanlines. |
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Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | |||||
Attached Files
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Mame.ini (7,613 bytes) Feb 16, 2013, 07:04 Uploaded by john_iv [Show Content] [Hide Content]# # CORE CONFIGURATION OPTIONS # readconfig 1 writeconfig 0 # # CORE SEARCH PATH OPTIONS # rompath roms;d:\o\games\mame\roms hashpath hash samplepath samples;d:\o\games\mame\samples artpath artwork ctrlrpath ctrlr inipath .;ini fontpath . cheatpath cheat crosshairpath crosshair # # CORE OUTPUT DIRECTORY OPTIONS # cfg_directory cfg nvram_directory nvram memcard_directory memcard input_directory inp state_directory sta snapshot_directory snap diff_directory diff comment_directory comments # # CORE STATE/PLAYBACK OPTIONS # state autosave 0 playback record mngwrite aviwrite wavwrite snapname %g%i #snapsize 222x167 #snapview internal burnin 0 # # CORE PERFORMANCE OPTIONS # autoframeskip 0 frameskip 0 seconds_to_run 0 throttle 1 sleep 1 speed 1.0 refreshspeed 1 # # CORE ROTATION OPTIONS # rotate 1 ror 0 rol 0 autoror 0 autorol 0 flipx 0 flipy 0 # # CORE ARTWORK OPTIONS # artwork_crop 1 use_backdrops 1 use_overlays 1 use_bezels 1 use_cpanels 1 use_marquees 1 # # CORE SCREEN OPTIONS # brightness 1.0 contrast 1.0 gamma 1.0 pause_brightness 1 effect none # # CORE VECTOR OPTIONS # antialias 1 beam 1.0 flicker 0 # # CORE SOUND OPTIONS # sound 1 samplerate 48000 samples 1 volume 0 # # CORE INPUT OPTIONS # coin_lockout 1 ctrlr MameUI mouse 1 joystick 1 lightgun 0 multikeyboard 0 multimouse 0 steadykey 0 ui_active 0 offscreen_reload 0 joystick_map auto joystick_deadzone 0.3 joystick_saturation 0.85 natural 0 joystick_contradictory 0 coin_impulse 0 # # CORE INPUT AUTOMATIC ENABLE OPTIONS # paddle_device keyboard adstick_device keyboard pedal_device keyboard dial_device keyboard trackball_device keyboard lightgun_device keyboard positional_device keyboard mouse_device mouse # # CORE DEBUGGING OPTIONS # log 0 verbose 1 update_in_pause 0 debug 0 debugscript debug_internal 0 # # CORE MISC OPTIONS # bios cheat 0 skip_gameinfo 1 uifont "Arial Bold Italic" ramsize confirm_quit 0 ui_mouse 0 # # WINDOWS DEBUGGING OPTIONS # oslog 0 watchdog 0 debugger_font "Lucida Console" debugger_font_size 9 # # WINDOWS PERFORMANCE OPTIONS # priority 1 multithreading 1 numprocessors 2 profile 0 bench 0 # # WINDOWS VIDEO OPTIONS # video d3d numscreens 1 window 0 maximize 1 keepaspect 1 prescale 3 waitvsync 0 syncrefresh 0 menu 0 # # DIRECTDRAW-SPECIFIC OPTIONS # hwstretch 1 # # DIRECT3D-SPECIFIC OPTIONS # d3dversion 9 filter 1 # # DIRECT3D POST-PROCESSING OPTIONS # hlsl_enable 0 hlslpath hlsl hlsl_ini_read 0 hlsl_ini_write 0 hlslini foo hlsl_prescale_x 2 hlsl_prescale_y 2 hlsl_preset -1 hlsl_write hlsl_snap_width 2048 hlsl_snap_height 1536 shadow_mask_alpha 0.11 shadow_mask_texture aperture.png shadow_mask_x_count 320 shadow_mask_y_count 240 shadow_mask_usize 0.093750 shadow_mask_vsize 0.109375 curvature 0.000000 pincushion 0.000000 scanline_alpha 0.600000 scanline_size 1.000000 scanline_height 1.000000 scanline_bright_scale 1.000000 scanline_bright_offset 0.600000 scanline_jitter 0.000000 defocus 1.000000,1.000000 converge_x -0.300000,0.000000,0.000000 converge_y -0.400000,0.000000,0.000000 radial_converge_x 0.000000,0.000000,0.000000 radial_converge_y 0.000000,0.000000,0.000000 red_ratio 1.000000,0.000000,0.000000 grn_ratio 0.000000,1.000000,0.000000 blu_ratio 0.000000,0.000000,1.000000 saturation 1.050000 offset 0.000000,0.000000,0.000000 scale 1.020000,1.020000,1.020000 power 1.300000,1.300000,1.300000 floor 0.020000,0.020000,0.020000 phosphor_life 0.100000,0.100000,0.100000 # # NTSC POST-PROCESSING OPTIONS # yiq_enable 0 yiq_cc 3.597545 yiq_a 0.500000 yiq_b 0.500000 yiq_o 0.000000 yiq_p 1.000000 yiq_n 1.000000 yiq_y 6.000000 yiq_i 1.200000 yiq_q 0.600000 yiq_scan_time 52.599998 yiq_phase_count 2 # # VECTOR POST-PROCESSING OPTIONS # vector_time_scale 0.0 vector_time_period 0.1 vector_length_scale 0.9 vector_length_ratio 4.0 # # PER-WINDOW VIDEO OPTIONS # screen auto aspect auto resolution auto view auto screen0 \\.\DISPLAY1 aspect0 auto resolution0 auto view0 auto screen1 \\.\DISPLAY2 aspect1 auto resolution1 auto view1 auto screen2 auto aspect2 auto resolution2 auto view2 auto screen3 auto aspect3 auto resolution3 auto view3 auto # # FULL SCREEN OPTIONS # triplebuffer 1 switchres 0 full_screen_brightness 1.0 full_screen_contrast 1.0 full_screen_gamma 1.0 # # WINDOWS SOUND OPTIONS # audio_latency 2 # # INPUT DEVICE OPTIONS # dual_lightgun 0 | ||||
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Notes
1
No.09430
Tafoid Administrator
Mar 9, 2013, 21:08
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I don't know enough about the visual output to be able to judge that a .png is or is not being used. I'm acknowledging in the hopes that some one else can verify, confirm. |
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