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ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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05201 | Crash/Freeze | Critical (emulator) | Always | May 21, 2013, 15:20 | May 22, 2013, 02:20 |
Tester | russ h. | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | Ryan Holtz | Resolution | Fixed | OS | Windows Vista/7/8 (64-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.148u5 | Fixed in Version | 0.149 | Build | 64-bit |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 05201: mhavoc, starwars and clones: Various vector games will crash/freeze in MAME | ||||
Description |
starwars: Blowing up the Death Star .. when it starts to explode, access violation. mhavoc: As soon as you reach the action part of the ship introduction, MAME will crash. Debug assertion: File: src/osd/windows/drawd3d.c, Line 1955 Expression: vertnum + m_poly[polynum].get_vertcount() <= m_numverts |
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Steps To Reproduce | |||||
Additional Information |
Noticed in mhavoc.c starwars.c |
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Github Commit | |||||
Flags | |||||
Regression Version | 0.148u5 | ||||
Affected Sets / Systems | mhavoc, starwars and clones | ||||
Attached Files
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Relationships
Notes
1
No.09515
Haze Senior Tester
May 21, 2013, 19:29
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heh.. the death star explosion pushes the vector generator so hard the actual cab starts making funny noises (at least the one I played) and it's managed to drag MAME to it's knees in the past too, so yeah, definitely an extreme usage case right there :-) |
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