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ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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05214 | Color/Palette | Minor | Always | Jun 11, 2013, 19:37 | Nov 30, 2013, 11:28 |
Tester | russ h. | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | hap | Resolution | Fixed | OS | Windows Vista/7/8 (64-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.149 | Fixed in Version | 0.152 | Build | 64-bit |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 05214: vector games: Vector games with color overlay show in b&w on Windows D3D render when HLSL is disabled. | ||||
Description |
battle zone displays in black and white. Only displays color if hlsl is enabled. added note: this affects all vector games that have a color overlay |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | 0.148u5 | ||||
Affected Sets / Systems | vector games | ||||
Attached Files
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vector_coloroverlay_doesntwork.jpg (23,672 bytes) Jul 12, 2013, 16:55 Uploaded by hap
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Relationships
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Notes
7
No.09597
Tafoid Administrator
Jun 11, 2013, 23:59
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This is only using -video d3d. -video ddraw and gdi are showing color. |
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No.09610
hap Developer
Jun 14, 2013, 22:12
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It applies to other vector+color overlay games too, for example starcas (Cinematronics Star Castle) |
No.09645
Sune_S Senior Tester
Jul 10, 2013, 00:04
edited on: Jul 10, 2013, 00:23 |
Shouldn't this be marked as resolved or not-a-bug? From a quick google (yes I admit I didn't know) Battle Zone was in black and white and used a color overlay. In SDLMAME on OS X, Battle Zone appears in color only when artwork is enabled, which makes total sense. |
No.09646
hap Developer
Jul 10, 2013, 01:03
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Oh, please don't mind the vague description. The issue here is that on the Windows build, color overlays(in internal .lay artwork) doesn't work properly anymore with vector games. |
No.09647
Sune_S Senior Tester
Jul 10, 2013, 18:42
edited on: Jul 10, 2013, 18:43 |
Right. SDLMAME is not affected by this because there is no HLSL... |
No.09960
hap Developer
Nov 6, 2013, 18:42
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re-regressed on purpose in 0.151: the attempted fix was wrong and broke render priorities |
No.10032
haynor666 Tester
Nov 30, 2013, 11:28
edited on: Nov 30, 2013, 12:32 |
I've tested latest SVN with game barrier and still vector games are b&w i D3D. In DDRAW is ok. EDIT. I hit wrong exe (151 instead of svn). Indeed is fixed. |