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    | ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update | 
|---|---|---|---|---|---|
| 05214 | Color/Palette | Minor | Always | Jun 11, 2013, 19:37 | Nov 30, 2013, 11:28 | 
| Tester | russ h. | View Status | Public | Platform | MAME (Self-compiled) | 
| Assigned To | hap | Resolution | Fixed | OS | Windows Vista/7/8 (64-bit) | 
| Status [?] | Resolved | Driver | |||
| Version | 0.149 | Fixed in Version | 0.152 | Build | 64-bit | 
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 05214: vector games: Vector games with color overlay show in b&w on Windows D3D render when HLSL is disabled. | ||||
| Description | 
          battle zone displays in black and white. Only displays color if hlsl is enabled. added note: this affects all vector games that have a color overlay  | 
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| Steps To Reproduce | |||||
| Additional Information | |||||
| Github Commit | |||||
| Flags | |||||
| Regression Version | 0.148u5 | ||||
| Affected Sets / Systems | vector games | ||||
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      Notes
      
    
  7
    | 
             No.09597 
            Tafoid             Administrator 
            
            Jun 11, 2013, 23:59 
                         | 
          
            This is only using -video d3d. -video ddraw and gdi are showing color.  | 
        
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             No.09610 
            hap             Developer 
            
            Jun 14, 2013, 22:12 
                         | 
          It applies to other vector+color overlay games too, for example starcas (Cinematronics Star Castle) | 
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             No.09645 
            Sune_S             Senior Tester 
            
            Jul 10, 2013, 00:04 
            edited on:  Jul 10, 2013, 00:23              | 
          
            Shouldn't this be marked as resolved or not-a-bug? From a quick google (yes I admit I didn't know) Battle Zone was in black and white and used a color overlay. In SDLMAME on OS X, Battle Zone appears in color only when artwork is enabled, which makes total sense.  | 
        
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             No.09646 
            hap             Developer 
            
            Jul 10, 2013, 01:03 
                         | 
          
            Oh, please don't mind the vague description. The issue here is that on the Windows build, color overlays(in internal .lay artwork) doesn't work properly anymore with vector games.  | 
        
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             No.09647 
            Sune_S             Senior Tester 
            
            Jul 10, 2013, 18:42 
            edited on:  Jul 10, 2013, 18:43              | 
          
            Right. SDLMAME is not affected by this because there is no HLSL...  | 
        
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             No.09960 
            hap             Developer 
            
            Nov 6, 2013, 18:42 
                         | 
          re-regressed on purpose in 0.151: the attempted fix was wrong and broke render priorities | 
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             No.10032 
            haynor666             Tester 
            
            Nov 30, 2013, 11:28 
            edited on:  Nov 30, 2013, 12:32              | 
          
            I've tested latest SVN with game barrier and still vector games are b&w i D3D. In DDRAW is ok. EDIT. I hit wrong exe (151 instead of svn). Indeed is fixed.  |