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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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00524 | Graphics | Major | Have not tried | Jan 30, 2008, 12:06 | Oct 30, 2011, 09:26 |
Tester | Kekule | View Status | Public | Platform | |
Assigned To | Resolution | Bugs That Aren't Bugs | OS | ||
Status [?] | Resolved | Driver | |||
Version | 0.106u3 | Fixed in Version | Build | ||
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 00524: rougien: [possible] In the very end of the tunnel screen, the graphics of the exit gate is broken. | ||||
Description |
In the very end of the tunnel screen, the graphics of the exit gate is broken. If you loose the last ship crashing into the "gate", a weird case happens: you still can shoot from the left corner of the screen pressing the fire button, until the title screen arrives. Occasionally (maybe rarely), the game can freeze in the "continue" screen. |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | Possible | ||||
Regression Version | |||||
Affected Sets / Systems | rougien | ||||
Attached Files
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0000.png (6,759 bytes) Oct 29, 2011, 15:43 Uploaded by robiza
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youtube.png (202,829 bytes) Oct 29, 2011, 15:45 Uploaded by robiza
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Relationships
There are no relationship linked to this issue. |
Notes
5
No.06430
robiza Developer
Jul 25, 2010, 08:10
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the gfx data are splitted in two parts called videoram and colorram the char code have 8 bits from videoram and 2 bits from colorram at the end of the tunner the code write in the colorram a #0e value; with this value, i think, the gfx disappear (maybe the color become the color of the background) maybe someone can check with the real hw |
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No.06884
Tafoid Administrator
Nov 27, 2010, 17:53
edited on: May 31, 2012, 04:32 |
Hard to see on real hardware, because the background needs to be black. I'd assume it's there but not seen on arcade hardware due to this. Many times, a game on emulation will show different levels of 'black' even though it's indistinguishable on actual hardware. Actual PCB recording of attract (Thanks Andrew W.) |
No.06885
Haze Senior Tester
Nov 28, 2010, 04:09
edited on: Nov 28, 2010, 04:10 |
the bad graphics are clearly there IMHO, check the 1 minute mark and freeze it They're just less visible because they're dark blue on black as opposed to dark blue on light blue in the current MAME. |
No.06886
Kold666 Developer
Nov 28, 2010, 14:39
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And for a short moment you can see some white garbage when the tunnel ends |
No.07849
robiza Developer
Oct 29, 2011, 15:47
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Updated snap It' clearly a BTANB |