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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
05253 DIP/Input Major Always Aug 2, 2013, 17:47 Jun 11, 2022, 04:14
Tester scoobydude51 View Status Public Platform MAME (Official Binary)
Assigned To Resolution Open OS Windows Vista/7/8 (64-bit)
Status [?] Confirmed Driver
Version 0.149 Fixed in Version Build
Fixed in Git Commit Github Pull Request #
Summary 05253: harddrivcb, harddrivcg, harddrivc1, harddrivc: The compact version of Hard Drivn' steering is messed up
Description car turns to the right while not turning right.

this is stressing me out. the instructions say turn the wheel clockwise 4 times. I do that (by pressing left [or right] on my PS3 Controller) and after I configure the controls, I go look at the "Control Inputs" section of the service mode and when I press left on my controller, it reads. (and it says some code saying something like FFF0). but when I press right, nothing happens! (the same code says 0000)

the game still reads the input (the word center edge lights up green). but the controls are messed up!
Steps To Reproduce
Additional Information the compact version of Hard Drivn' has a different configuration setup to Bug ID#02018.
Github Commit
Regression Version
Affected Sets / Systems harddrivcb, harddrivcg, harddrivc1, harddrivc
Attached Files
There are no relationship linked to this issue.
User avatar
Aug 4, 2013, 07:03
User avatar
Feb 18, 2022, 08:03
The origin of the problem is likely that controls calibration fails due to the brake pedal bug. I got steering to work reasonably (using mouse input in Win10, auto-centering off). The mouse is very sensitive, so you need to reduce sensitivity (down to 4 or 5) to play well.
User avatar
Jun 11, 2022, 04:14
The brake pedal by default also seems to be a little stuck, because releasing the throttle pedal immediately slows down the car. I found out that temporary setting autocenter speed of the brake to 0 and adjusting its analogue bar to about 50% by keyboard permits to pass the calibration, which makes the brake work better, although the car still decelerates more than in the cockpit machine versions. Or may it be that the car modelling between cockpit and compact generally differs?

But the steering in compact versions has another severe nasty bug. Namely in MAME it seems to be simulated as paddle (potentiometer) instead of spinner, which makes rotation stop at a certain spot. This is most noticeable during highscore name entry, where you often can not move the cursor further right than "T". The game temporary recovers by turning the virtual steering wheel some rotations to the left (I use mouse), so highscore entry works again. But the bug can return at any time and spoil the game without notice; the faulty behaviuor often seems to be triggered by moving the steering wheel (by mouse) too fast, so something may get out of sync between emulator/PC controls and game logic. The arcade hardware is like a spinner encoder with one additional sensor active when the driving wheel is centered.

I wanted to play the compact versions because they lack the excessive skidding bug #08214 (or at least behave more gently), but by this semi-random steering bug they can be rated unplayable, because your car e.g. will fall off cliffs when you attempt to steer away from it but this bug doesn't let you.