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ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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05333 | Graphics | Minor | Always | Oct 20, 2013, 12:27 | Apr 24, 2015, 09:53 |
Tester | moa | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Haze | Resolution | Fixed | OS | Windows Vista/7/8 (64-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.150 | Fixed in Version | 0.160 | Build | 64-bit |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 05333: midres & clones: strange sprite behaviour | ||||
Description |
There's a strange sprite bug when you shoot the door. You can see the leg of player instead of the explosion it's fast but noticeable see snap and save state |
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Steps To Reproduce | play till the door. shoot the door | ||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | midres & clones | ||||
Attached Files
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0000.png (9,870 bytes) Oct 20, 2013, 12:27 Uploaded by moa
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1.zip (250,433 bytes) Oct 20, 2013, 12:29 Uploaded by moa | |||||
Relationships
There are no relationship linked to this issue. |
Notes
5
No.09891
haynor666 Tester
Oct 20, 2013, 17:51
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Data East chipsets rewrite problems ? |
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No.09920
Haze Senior Tester
Oct 27, 2013, 13:29
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could be timing / buffering rather than the sprite emulation.. but yeah, could also be a sprite chip emulation bug, there were multiple implementations of the same chips before. |
No.11622
Haze Senior Tester
Apr 22, 2015, 00:08
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this is fixed now I think (I made some adjustments to the sprite chip emulation when 'The Deep' was hooked up) |
No.11626
moa Tester
Apr 24, 2015, 08:18
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Just tested it and it's fixed However http://mametesters.org/view.php?id=5334 is still valid :( Thank you Haze for accidentally fix this ;) |
No.11627
Haze Senior Tester
Apr 24, 2015, 09:53
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well I'd still like to know if the other is a regression, or has always been like that |