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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 05342 | Crash/Freeze | Critical (emulation) | Always | Oct 28, 2013, 17:55 | Jul 23, 2025, 11:10 |
| Tester | Kale | View Status | Public | Platform | MAME (Self-compiled) |
| Assigned To | hap | Resolution | Fixed | OS | Windows Vista/7 (32-bit) |
| Status [?] | Resolved | Driver | |||
| Version | 0.150 | Fixed in Version | 0.279 | Build | Normal |
| Fixed in Git Commit | aecbd32 | Github Pull Request # | |||
| Summary | 05342: majtitl2, skingame, majtitl2j, skingame2: Hangs at title screen if flip screen is enabled | ||||
| Description | If the flip screen dip is ON then Major Title 2 and clones hangs at the title screen animation, just before Irem copyright and the crowd sample plays. Prime suspect is the different raster effect irq line number. | ||||
| Steps To Reproduce | Put Flip Screen DIP-SW to ON, run the game without inserting a coin. | ||||
| Additional Information | |||||
| Github Commit | |||||
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| Regression Version | |||||
| Affected Sets / Systems | majtitl2, skingame, majtitl2j, skingame2 | ||||
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Notes
1
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No.09930
Kale Developer
Oct 28, 2013, 18:20
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If you check carefully, title screen transition in Major Title 2 opens up wrongly when flip is enabled. i.e. from edge to center instead of center to edge. imho this one is all about: A) find where the flip screen bit is actually tied. B) fix the raster line offset accordingly. |
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