Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
05644 Graphics Minor Always Jul 26, 2014, 23:53 Jul 28, 2014, 15:29
Tester M.A.S.H. View Status Public Platform MAME (Self-compiled)
Assigned To hap Resolution Fixed OS Windows XP
Status [?] Resolved Driver
Version 0.154 Fixed in Version 0.155 Build Normal
Fixed in Git Commit Github Pull Request #
Summary 05644: ganjaja: Line glitches at top of screen
Description There were line glitches at the top of Ganbare screen since MAME 0.147u1 (r18026). The problematic change was
in video\homerun.c (see picture). If you change it back to 16 the line glitches disappears.
Steps To Reproduce
Additional Information MAME Revision: 18026
Author: hap
Considering the sprite hw is like on NES, IN0 d6 looks like it is sprite-0 collision detection.
----
Modified : /trunk/src/mame/drivers/homerun.c
Modified : /trunk/src/mame/includes/homerun.h
Modified : /trunk/src/mame/video/homerun.c
Github Commit
Flags
Regression Version 0.147u1
Affected Sets / Systems ganjaja
Attached Files
gif file icon ganjaja-MAME 0.154.gif (20,102 bytes) Jul 26, 2014, 23:53 Uploaded by M.A.S.H.
M.A.S.H.
png file icon ganjaja-video_driver.png (22,397 bytes) Jul 26, 2014, 23:54 Uploaded by M.A.S.H.
M.A.S.H.
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Notes
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User avatar
No.10873
hap
Developer
Jul 28, 2014, 14:55
edited on: Jul 28, 2014, 14:56
I'm pretty sure i base sprite Y value from pics from pcb footage.
It's either same like this on pcb, or (more likely IMO) sprites do not wraparound, this happens on NES too.