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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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05737 | Sound | Minor | Always | Oct 17, 2014, 00:34 | 24 days ago |
Tester | zaxxon | View Status | Public | Platform | MAMEUI |
Assigned To | hap | Resolution | Fixed | OS | Windows Vista/7 (32-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.155 | Fixed in Version | 0.272 | Build | Normal |
Fixed in Git Commit | 607153c | Github Pull Request # | |||
Summary | 05737: choplift and clones: digitized speech is pitched too high | ||||
Description |
hi, for the game choplifter (8751 315-5151) (note: i cannot test the clones for this game), the digitized speech is pitched too high in mame. listen to the two attached .wav recordings comparing the pcb version against the mame version. here is a video of the choplifter pcb where you can hear the digitized speech: |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
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Regression Version | |||||
Affected Sets / Systems | choplift and clones | ||||
Attached Files
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pcb_choplifter.wav (1,653,718 bytes) Oct 17, 2014, 00:34 Uploaded by zaxxon .wav sound file of choplifter pcb version
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mame_choplifter.wav (1,982,214 bytes) Oct 17, 2014, 00:36 Uploaded by zaxxon .wav sound file of choplifter mame version | |||||
Relationships
Notes
5
No.11094
B2K24 Senior Tester
Oct 17, 2014, 05:34
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The bootleg and unprotected set seem to sound identical as the Parent (choplift) These sets give you warnings about "NO GOOD DUMP KNOWN" and "ROM NEEDS REDUMP" With that said, it definitely seems like the reported behavior can be confirmed. |
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No.11278
zaxxon Tester
Dec 4, 2014, 16:12
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an added note for this report: in order for the mame speech to match the arcade speech in pitch/speed, the pitch/speed of the speech in mame would need to be reduced by 25% |
No.11291
darq Tester
Dec 11, 2014, 17:00
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This problem should be related to the SN76489 sound slices. I don't know how to fix it in MAME (and whether or not is it possible with current implementation), but if you increase the sound slices (I tried for example from 256 to 280 slices per frame), you will get the correct pitches. |
No.22418
Augusto Tester
24 days ago
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The game run without demo music in both sets. |
No.22420
hap Developer
24 days ago
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Yes, during attract mode it has a sfx on the titlescreen and nothing else, that's just how the game is. |