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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
00580 | Sound | Minor | Always | Jan 31, 2008, 01:44 | Jan 31, 2008, 03:56 |
Tester | MC68K | View Status | Public | Platform | |
Assigned To | Resolution | Fixed | OS | ||
Status [?] | Resolved | Driver | |||
Version | 0.36b15 | Fixed in Version | 0.116 | Build | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 00580: dkong: Startup sound is wrong. | ||||
Description | Startup sound is wrong (should be Mario's jump sound). When Mario runs, the sound of his footsteps should change slightly in pitch (high, medium, low, high, medium, low, high, low, repeat). This is checked against my DK board. This is the DK startup sequence: When the board is powered on, there is garbage in video ram, which is displayed upside down, mario's jump sound is heard, then the title screen (everything is right-side up now). If the board is reset during a game, the last thing in video RAM is shown upside down, then mario's jump sound, then the normal title screen. (these bugs have been there for a very long time) | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | PCB verified | ||||
Regression Version | |||||
Affected Sets / Systems | dkong | ||||
Attached Files
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