Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|05919||Graphics||Minor||Always||Apr 12, 2015, 21:38||Dec 1, 2021, 23:41|
|Tester||izius||View Status||Public||Platform||MAME (Official Binary)|
|Version||0.160||Fixed in Version||0.239||Build|
|Fixed in Git Commit||22fd521||Github Pull Request #|
|Summary||05919: thoop: Sprite priority bugs with background objects|
|Description||I seem to recall a few points in which the background objects should cover the sprites. See the attached file section for details.|
|Steps To Reproduce||
Reach the parts listed below.
1) roughly 1/3 of the level - the lake of acid with the rising/lowering platforms;
2) roughly halfway the level - the part with the dashing red demons on the grate;
3) the end of level boss, upon entering its room;
4) after defeating the boss, when the character jumps in the sewers;
5) the screen after level complete.
6) roughly 3/4 of the level - the part with the trees in foreground and the monsters that rise from the terrain.
Marked as possible, since I found no PCB videos on the internet, and it's been 20+ years since I last played a thoop machine.
EDIT: finally found a PCB video; removed the Possible flag (still not sure about point #6, but all the others are confirmed).
|Flags||Verified with Original|
|Affected Sets / Systems||thoop|
0000.png (14,166 bytes) Apr 12, 2015, 21:38 Uploaded by izius
The platforms shouldn't be visible below the acid level
0001.png (11,583 bytes) Apr 12, 2015, 21:39 Uploaded by izius
The red monsters should be partially hidden behind the purple grate
0002.png (12,050 bytes) Apr 12, 2015, 21:40 Uploaded by izius
The 1st boss should be completely hidden by the red container (and thus invisible) when you arrive in its room
0003.png (10,736 bytes) Apr 12, 2015, 21:41 Uploaded by izius
After defeating the 1st boss, the character should be hidden by the background when jumping thru the container
0004.png (14,604 bytes) Apr 12, 2015, 21:42 Uploaded by izius
The red cross should be possibly over the number
0005.png (25,279 bytes) Apr 12, 2015, 21:43 Uploaded by izius
The tree should possibly cover the character, and the monster should possibly be covered by the ground
|There are no relationship linked to this issue.|
Apr 3, 2016, 07:25
|FWIW switching from screen_update_maniacsq to screen_update_bigkarnk fixes all the problems but nr. 2.|
Nov 28, 2019, 20:50
edited on: Nov 28, 2019, 21:37
This french guy claims to be playing in a pcb, he even mention some technical stuff related to the pcb.... but his gameplay shows the same issues mentioned in this report.
Could MAME be missing a newer version of the game with those issues resolved?
Nov 29, 2019, 16:34
edited on: Nov 29, 2019, 16:37
I think it's more likely something is broken / incorrectly replaced on his PCB. We've seen plenty of PCB videos without the glitches, but showing the same bootup versions.
(or he's actually just showing a PCB and recording from MAME in this instance, even if he claims otherwise)
Nov 29, 2019, 21:01
edited on: Nov 29, 2019, 21:02
On the other hand, Osso said in his comment that there's a way to fix the most of the issues.
Dec 1, 2021, 23:38
edited on: Dec 1, 2021, 23:39
I've tested this on a WIP version of MAME. It is all fixed, including level four priorities.
Fixed by Haze