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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 05919 | Graphics | Minor | Always | Apr 12, 2015, 21:38 | Dec 1, 2021, 23:41 |
| Tester | izius | View Status | Public | Platform | MAME (Official Binary) |
| Assigned To | Haze | Resolution | Fixed | OS | |
| Status [?] | Resolved | Driver | |||
| Version | 0.160 | Fixed in Version | 0.239 | Build | |
| Fixed in Git Commit | 22fd521 | Github Pull Request # | |||
| Summary | 05919: thoop: Sprite priority bugs with background objects | ||||
| Description | I seem to recall a few points in which the background objects should cover the sprites. See the attached file section for details. | ||||
| Steps To Reproduce |
Reach the parts listed below. Level 1: 1) roughly 1/3 of the level - the lake of acid with the rising/lowering platforms; 2) roughly halfway the level - the part with the dashing red demons on the grate; 3) the end of level boss, upon entering its room; 4) after defeating the boss, when the character jumps in the sewers; 5) the screen after level complete. Level 4: 6) roughly 3/4 of the level - the part with the trees in foreground and the monsters that rise from the terrain. |
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| Additional Information |
Marked as possible, since I found no PCB videos on the internet, and it's been 20+ years since I last played a thoop machine. EDIT: finally found a PCB video; removed the Possible flag (still not sure about point #6, but all the others are confirmed). |
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| Github Commit | |||||
| Flags | Verified with Original | ||||
| Regression Version | |||||
| Affected Sets / Systems | thoop | ||||
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Attached Files
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The platforms shouldn't be visible below the acid level
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The red monsters should be partially hidden behind the purple grate
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The 1st boss should be completely hidden by the red container (and thus invisible) when you arrive in its room
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After defeating the 1st boss, the character should be hidden by the background when jumping thru the container
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The red cross should be possibly over the number
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The tree should possibly cover the character, and the monster should possibly be covered by the ground
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Relationships
| There are no relationship linked to this issue. |
Notes
5
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No.12508
Osso Moderator
Apr 3, 2016, 07:25
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FWIW switching from screen_update_maniacsq to screen_update_bigkarnk fixes all the problems but nr. 2. |
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No.17224
MetalGod Senior Tester
Nov 28, 2019, 20:50
edited on: Nov 28, 2019, 21:37 |
This french guy claims to be playing in a pcb, he even mention some technical stuff related to the pcb.... but his gameplay shows the same issues mentioned in this report. Could MAME be missing a newer version of the game with those issues resolved? |
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No.17225
Haze Senior Tester
Nov 29, 2019, 16:34
edited on: Nov 29, 2019, 16:37 |
I think it's more likely something is broken / incorrectly replaced on his PCB. We've seen plenty of PCB videos without the glitches, but showing the same bootup versions. (or he's actually just showing a PCB and recording from MAME in this instance, even if he claims otherwise) |
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No.17226
MetalGod Senior Tester
Nov 29, 2019, 21:01
edited on: Nov 29, 2019, 21:02 |
Ok. On the other hand, Osso said in his comment that there's a way to fix the most of the issues. |
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No.19515
MetalGod Senior Tester
Dec 1, 2021, 23:38
edited on: Dec 1, 2021, 23:39 |
I've tested this on a WIP version of MAME. It is all fixed, including level four priorities. Fixed by Haze |