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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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05984 | Save/Restore | Minor | Always | Jul 10, 2015, 00:51 | 14 days ago |
Tester | kazblox | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Fixed | OS | Windows Vista/7/8 (64-bit) | |
Status [?] | Resolved | Driver | |||
Version | 0.163 | Fixed in Version | Build | Normal | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 05984: bublbobl and clones: YM2203 registers don't clear in some cases when saving/restoring | ||||
Description |
When saving states in Bubble Bobble sets, loading them may not initialize the YM2203 registers properly by specific means, causing jumping/item collecting SFX to sound abnormal until certain SFXs play (making bubbles, dying, etc). Example savestate can be downloaded below. |
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Steps To Reproduce |
1. Load any of the Bubble Bobble sets listed in this report 2. Make a savestate when the "enemy die" SFX is playing 3. Load the savestate |
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Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | bublbobl and clones | ||||
Attached Files
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savestate.zip (7,141 bytes) Jul 10, 2015, 00:51 Uploaded by kazblox Savestate using the reproduction steps | ||||
Relationships
There are no relationship linked to this issue. |
Notes
1
No.22488
hap Developer
14 days ago
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I can easily repro it in 0.163, but on current MAME it doesn't happen anymore. Maybe fixed with Aaron's YMFM rewrite, or if it was a driver issue, who knows. |
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