Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|00060||Graphics||Major||Have not tried||Jan 18, 2008, 18:26||Jan 19, 2008, 13:33|
|Version||0.116u1||Fixed in Version||0.116u3||Build|
|Fixed in Git Commit||Github Pull Request #|
|Summary||00060: dkong.c: Screen offsets and P2 misplacement.|
There are a number of games that either have screen offsets (as in dkong + clones), or outright misplacement when 2nd player is shown in cocktail mode.
Sets I noticed were issues:
dkong + clones
dkongjr + clones
dkong3 + clones
|Steps To Reproduce|
Follow-up by couriersud:The issues will vanish once all drivers will be updated to using the new VIDEO_RAW interface.
This does assume that all games in dkong.c have identical clocks or end up after dividing at the the base clock.
Dkong has a base clock of 61.44 MHZ while radarscp has 73.728. Dkong is devided by 5, radarscp by 6 and both have 12.288 as their base frequency.
If anybody has information for the other games, please let me know.
|Affected Sets / Systems||dkong.c|
|There are no relationship linked to this issue.|
|There are no notes attached to this issue.|