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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 06037 | Graphics | Minor | N/A | Oct 9, 2015, 22:32 | Oct 12, 2015, 17:28 |
| Tester | kazblox | View Status | Public | Platform | |
| Assigned To | Resolution | Bugs That Aren't Bugs | OS | ||
| Status [?] | Resolved | Driver | |||
| Version | 0.166 | Fixed in Version | Build | ||
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 06037: angelkds and clones: Bugged scrolling | ||||
| Description | In angelkds, the top part of the screen should not move when the main player goes very fast. A similar but conditionally different issue happens if you move the rope holders down. This is apparently intended as there is a seperate screen reserved for the main angel kid. | ||||
| Steps To Reproduce | |||||
| Additional Information | |||||
| Github Commit | |||||
| Flags | Verified with Original, Noted in Source | ||||
| Regression Version | |||||
| Affected Sets / Systems | angelkds and clones | ||||
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Attached Files
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Relationships
| There are no relationship linked to this issue. |
Notes
2
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No.12060
Tafoid Administrator
Oct 10, 2015, 01:26
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Do we have any proof that it should behave the way you are suggesting and the current way is not correct? A far as I am aware, the screen has always scrolled at just about that half way point vertically in the instance that the trajectory of the girl being propelled and/or the movement of the angel kids would move one or the other off screen. The same stuff is done with video pinball games (example NES Pinbot) where they might offer a full table so they only keep the flippers and the area surrounding them on screen and scroll the rest of the playfield. Perhaps I am misunderstanding your report? |
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No.12061
kazblox Tester
Oct 10, 2015, 04:49
edited on: Oct 10, 2015, 04:52 |
From the notes in angelkds.c, line 189 // update, it is correct, the screen is meant to split in two when the kid goes what would be offscreen, just looked kinda odd // Apparently this is a BTANB I guess. Tafoid: you can go ahead and declassify this bug now. |