Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
06037 Graphics Minor N/A Oct 9, 2015, 22:32 Oct 12, 2015, 17:28
Tester kazblox View Status Public Platform
Assigned To Resolution Bugs That Aren't Bugs OS
Status [?] Resolved Driver
Version 0.166 Fixed in Version Build
Fixed in Git Commit Github Pull Request #
Summary 06037: angelkds and clones: Bugged scrolling
Description In angelkds, the top part of the screen should not move when the main player goes very fast. A similar but conditionally different issue happens if you move the rope holders down. This is apparently intended as there is a seperate screen reserved for the main angel kid.
Steps To Reproduce
Additional Information
Github Commit
Flags Verified with Original, Noted in Source
Regression Version
Affected Sets / Systems angelkds and clones
Attached Files
png file icon Screenshot_2015-10-09_14-23-48.png (457,513 bytes) Oct 9, 2015, 22:32 Uploaded by kazblox
kazblox
png file icon 2.png (110,682 bytes) Oct 9, 2015, 22:38 Uploaded by kazblox
kazblox
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Notes
2
User avatar
No.12060
Tafoid
Administrator
Oct 10, 2015, 01:26
Do we have any proof that it should behave the way you are suggesting and the current way is not correct? A far as I am aware, the screen has always scrolled at just about that half way point vertically in the instance that the trajectory of the girl being propelled and/or the movement of the angel kids would move one or the other off screen. The same stuff is done with video pinball games (example NES Pinbot) where they might offer a full table so they only keep the flippers and the area surrounding them on screen and scroll the rest of the playfield.

Perhaps I am misunderstanding your report?
User avatar
No.12061
kazblox
Tester
Oct 10, 2015, 04:49
edited on: Oct 10, 2015, 04:52
From the notes in angelkds.c, line 189
//
 update, it is correct, the screen is meant to split in two when
 the kid goes what would be offscreen, just looked kinda odd
//

Apparently this is a BTANB I guess.
Tafoid: you can go ahead and declassify this bug now.