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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 00622 | Flip Screen/Cocktail | Major | Always | Jan 31, 2008, 16:56 | Jun 10, 2012, 03:26 |
| Tester | -Misc Reporters- | View Status | Public | Platform | |
| Assigned To | Resolution | Fixed | OS | ||
| Status [?] | Resolved | Driver | |||
| Version | 0.119 | Fixed in Version | 0.122u6 | Build | |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 00622: Many sets in galdrvr.c: In cocktail, player 2's screen has score offset. | ||||
| Description |
amidar.c, frogger.c (all sets), galaxian.c (froggs at least), scramble.c (scramble+many sets): When it is player 2's turn and the screen is flipped it is offset so that the scores sit in the middle of the screen. Follow-up by Robbbert: In video\galaxian.c, in video_start_common, is this line: tilemap_set_scrolldx( bg_tilemap, 0, -128 ); This is needed for galaxian and mooncrst (among others), but not for those games in this bug report. A temporary fix can be obtained by adding the line: tilemap_set_scrolldx( bg_tilemap, 0, 0 ); to the VIDEO_START of all affected games. For example, to fix amidar, add the line to the end of VIDEO_START( turtles ) Solution from Robbert: Seems that MAME works a bit different since that bug report was filed. It's now much easier to fix. In src\mame\video\galaxian.c, find the line: tilemap_set_scrolldx(bg_tilemap, 0, -128); and remove it. I've tested all the affected games in misfitmame and they are now all correct. |
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| Steps To Reproduce | |||||
| Additional Information |
Posted by zentoolie / Tafoid / Robbbert Most drivers merged to galdrvr.c + galaxold.c (changed in 0.124u1) |
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| Github Commit | |||||
| Flags | |||||
| Regression Version | 0.115u4 | ||||
| Affected Sets / Systems | Many sets in galdrvr.c | ||||
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