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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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06232 | Misc. | Minor | N/A | Jun 8, 2016, 04:03 | Jul 23, 2022, 22:22 |
Tester | Nightvoice | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | hap | Resolution | Fixed | OS | Windows Vista/7/8 (64-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.174 | Fixed in Version | 0.246 | Build | |
Fixed in Git Commit | d17d5ac | Github Pull Request # | |||
Summary | 06232: bshark: Missing Lamp Output | ||||
Description |
The driver is missing an output for the lights that flash on the cabinet when the player is hit (needed for creation of animated artwork). As the schematic does not reference any lamp flasher output but does show a 24V motor driver for the "cabinet shaker" motor, it has been suggested that the lights are triggered in parallel with/by the shaker motor. A walkthrough video where this is discussed is at It would also be really cool if it could be made to play a sample of the cabinet shaking noise in conjunction with this. |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
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Regression Version | |||||
Affected Sets / Systems | bshark | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
3
No.12762
Osso Moderator
Jun 13, 2016, 08:02
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Could you try adding output().set_lamp_value(0, (m_cpua_ctrl & 0x04) ? 1 : 0); at the end of cpua_ctrl_w and see if it works? I know next to nothing of the layout / artwork system, so I can't really help. |
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No.20138
Robbbert Moderator
Apr 30, 2022, 12:23
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6 years later, no response from the OP. Should we leave it open? |
No.20406
hap Developer
Jul 23, 2022, 22:22
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It gets output to "genout2". |