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  | ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update | 
|---|---|---|---|---|---|
| 06258 | Graphics | Minor | Always | Jun 25, 2016, 11:58 | Sep 12, 2018, 16:44 | 
| Tester | Kale | View Status | Public | Platform | MAME (Self-compiled) | 
| Assigned To | smf | Resolution | Fixed | OS | Windows Vista/7/8 (64-bit) | 
| Status [?] | Resolved | Driver | |||
| Version | 0.174 | Fixed in Version | 0.202 | Build | Normal | 
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 06258: usagi: Weird background color for score recap | ||||
| Description | When winning/losing an hand, the background shows a greenish tone, should actually be a blue color calculation effect | ||||
| Steps To Reproduce | Just win or lose a full hand (ryuukyoku doesn't count) | ||||
| Additional Information | |||||
| Github Commit | |||||
| Flags | |||||
| Regression Version | |||||
| Affected Sets / Systems | usagi | ||||
| Attached Files |  0002.png (10,699 bytes) Jun 25, 2016, 11:58 Uploaded by Kale | ||||
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      Notes
      
    
  3
    |   No.12808 Kale Developer Jun 25, 2016, 11:59 | Presumably happens with the PSX port as well. | 
|---|---|
|   No.12819 Kale Developer Jun 26, 2016, 23:46 | Actually realized it happens to character select as well (description on lower-right). http://mamedev.emulab.it/kale/fast/files/0010_1319195125.png | 
|   No.13187 Kale Developer Sep 19, 2016, 14:37 edited on:  Sep 19, 2016, 14:37 | Looked a bit to video logs for this, uses command 0x42 of the GPU a.k.a. semi-transparent Monochrome lines. Which are unhandled in our GPU core. |