Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
06393 Gameplay Major Always Oct 2, 2016, 00:05 Dec 11, 2021, 06:34
Tester system11 View Status Public Platform MAME (Official Binary)
Assigned To Kale Resolution Fixed OS Windows Vista/7/8 (64-bit)
Status [?] Resolved Driver
Version 0.178 Fixed in Version 0.239 Build 64-bit
Fixed in Git Commit 4d1fdd2 Github Pull Request # #8454
Summary 06393: vendetta (all versions): Hit boxes for some grounded enemies are incorrect
Description Was brought to my attention by MURPHAGATOR while I was asking him about another issue - some large enemies including the stage 2 mid and end bosses can be kicked on the ground from a large distance. On the PCB players need to be on top of the enemies for the attack to trigger. Has been verified on world and japanese PCBs.
Steps To Reproduce Use Boomer, reach stage 2 boss (Missing Link), knock boss over and press kick lined up on the Y axis but not lined up on X, see image. You will usually kick the downed boss from a distance but this shouldn't work and should result in a plain kick as if an enemy isn't there.
Additional Information
Github Commit
Flags Verified with Original
Regression Version
Affected Sets / Systems vendetta (all versions)
Attached Files
png file icon B7W7te1CIAQ7Lwa.png (22,483 bytes) Oct 2, 2016, 00:05 Uploaded by system11
related to 07839ResolvedKale  vendetta and all clones: All demo sequence broken 
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Aug 10, 2021, 00:48
Saw in action, it looks quite bad so changing status to confirmed