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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
06419 Gameplay Minor Always Nov 3, 2016, 11:30 Dec 21, 2018, 04:59
Tester rcoltrane View Status Public Platform MAME (Official Binary)
Assigned To Resolution Bugs That Aren't Bugs OS Windows Vista/7/8 (64-bit)
Status [?] Resolved Driver snk68.cpp
Version 0.179 Fixed in Version Build Normal
Summary 06419: pow: [possible] Enemies fall in front of the screen instead of behind the platform
Description On 1st level, when you climb the ladder to the top of the platform and knock down an enemy close to the edge of the platform, the enemy falls from the platform. But instead of falling at the back of the platform, they fall at the front of the screen, which is weird. I don't know if this behavior happens with the real PCB and that`s why I'm signaling it as "possible".
Steps To Reproduce On the 1st level, climb the platform, grab the machine gun from the 1st guy and go to the upper right corner of the platform where it narrows down (see picture). Then wait for an enemy at the upper side of the platform and knock him out of the platform with the back of your machine gun. He is going to fall in front of the platform all the way down instead of falling in the background. Seems to be a sprite priority issue.
Additional Information
Flags Possible
Regression Version
Affected Sets / Systems pow
Attached Files
png file icon pow1.png (14,941 bytes) Nov 3, 2016, 11:30 Uploaded by rcoltrane
There are no relationship linked to this issue.
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Nov 4, 2016, 13:56
I very much doubt this is an emulation bug, albeit unusual to see a characters shadow where open air is.
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Nov 4, 2016, 16:50
edited on: Nov 4, 2016, 16:53
Yeah I have the same impression. It seems to be poor programming because the hit detection in this game is not that good and there are places where you are supposed to fall and you just stay floating in mid air with nothing under your feet. Also the enemies don't fly far enough to fall behind that platform's fence.
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Senior Tester
Dec 18, 2018, 17:11
I haven't found the described situation by rcoltrane in any pcb video, but I can confirm the original arcade pcb also shows priority bugs:
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Dec 18, 2018, 17:44
In this video, there's a priority bug at 4:35 as well, where you can see an enemy walking over a wall in the background. Poor programming for sure!