Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|06441||Sound||Minor||Always||Nov 30, 2016, 10:55||Jun 1, 2022, 06:46|
|Tester||EoceneMiacid||View Status||Public||Platform||MAME (Self-compiled)|
|Assigned To||Resolution||Open||OS||Linux (64-bit)|
|Version||0.180||Fixed in Version||Build||64-bit|
|Fixed in Git Commit||Github Pull Request #|
|Summary||06441: gameboy, gbcolor, gba: Music off-key|
The music in 'Kung Fu Master' sounds off-key, certain channel(s) are playing in the wrong pitch.
Driver is marked as 'imperfect sound' as of 0.180, so I'm not sure this is a known issue
|Steps To Reproduce||
Play the game and listen to the music
mame gameboy kungfu as an example.
|Affected Sets / Systems||gameboy, gbcolor, gba|
|There are no relationship linked to this issue.|
Nov 30, 2016, 13:52
Don't estimate a breakage version. You can give an estimate in your description or additional information, but do not fill in Regression Version unless you have tested and can firmly say something has been broken then.
That said, I flagged the whole driver for audio issues as most games (gameboy, gbcolor and even some gba games) have an issue with mis-pitched sound.
The idea was to avoid reports, but I'll accept this as a catch all for all sound reports for gameboy drivers.
Unknown when it will be fixed.
Nov 28, 2020, 21:24
There seems to be a difference between gameboy and gbcolor as well. A good testcase is the intro music in zeldaldx:
mame gameboy zeldaldx
mame gbcolor zeldaldx
By contrast, zeldalnk sounds OK in both drivers.
Jun 1, 2022, 06:46
It looks like this is fixed now. Both the reported kungfu and 'mame gbcolor zeldaldx' sound okay.
Fixed in commit: https://github.com/mamedev/mame/commit/123839f027b35f0d353dfe23cbad9020ad7494a1