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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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06445 | Sound | Minor | Always | Dec 4, 2016, 14:07 | Dec 6, 2016, 23:58 |
Tester | StHiryu | View Status | Public | Platform | MAME (Unofficial Binary) |
Assigned To | Resolution | Invalid report | OS | Windows Vista/7/8 (64-bit) | |
Status [?] | Closed | Driver | |||
Version | 0.179 | Fixed in Version | Build | 64-bit | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 06445: mk: [possible] In attract mode at the certain point, music and fx are off | ||||
Description |
Launch mk and watch the attract mode, that is a loop of the following sequences: Mortal kombat title, score screen, character bio, some demo fights After the 4º loop with the scorpion's bio, the sound and fx are off. I would like if someone can check it with an original pcb. If you insert a credit, the fx works and the music plays in the character selection screen, |
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Steps To Reproduce | Wait until the subzero bio is displayed in attract mode (5ºloop). | ||||
Additional Information | Provide a save state for the mame 179 at the beggining of the 5º loop. | ||||
Github Commit | |||||
Flags | Possible | ||||
Regression Version | |||||
Affected Sets / Systems | mk | ||||
Attached Files
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q.zip (1,676,055 bytes) Dec 4, 2016, 14:07 Uploaded by StHiryu | ||||
Relationships
There are no relationship linked to this issue. |
Notes
3
No.13459
Tafoid Administrator
Dec 4, 2016, 18:19
edited on: Dec 4, 2016, 18:20 |
Demonstration sound for many games isn't on 100% of the time. Some alternate between demonstration sounds, demonstration silence. Atari games were known to only play demonstration sounds once every 4 or 5 loops (Indiana Jones: Temple of Doom [indytemp], for example). Mortal Kombat 2 [mk2] does a similar thing.. muting sound after a few cycles of the title screen and it has completely different sound hardware. I honestly don't believe that something like this is even worth investigating. |
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No.13461
StHiryu Tester
Dec 5, 2016, 00:45
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After what you said and some time investigating, I think you're right, is the normal behaviour of the game. You can close the report unless someone would like to compare it with a real pcb... |
No.13462
Augusto Tester
Dec 5, 2016, 00:49
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I remember perfectly about it. After a time attract sound is disabled and will be enabled after some cycles. Tafoid is correct. Several arcades work of same mode. Emulation is correct too ;-) |