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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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06468 | DIP/Input | Minor | Always | Jan 6, 2017, 16:24 | Jan 6, 2017, 17:10 |
Tester | cuavas | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | Resolution | Fixed | OS | MacOS X | |
Status [?] | Resolved | Driver | |||
Version | 0.181 | Fixed in Version | 0.182 | Build | 64-bit |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 06468: gladiatr ogonsiro gcastle: Coinage DIP switches have no effect in sets using MCU simulation | ||||
Description |
On original and bootleg Gladiator/Ougon no Shiro/Golden Castle boards, coinage is handled by one of the I/O MCUs. The sub CPU uploads credits per coin for coin 1 and coins per credit for coin 2 at startup, and the MCU handles counting coins and credits. The MCU simulation in MAME doesn't support this, so the games always use one coin/one credit for both coins. (MAME 0.182 will have MCUs hooked up for greatgur, and coinage works correctly with the MCU handling it, so I've left that out of the affected sets, otherwise it would just have to be removed in a few weeks.) |
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Steps To Reproduce | Adjust coinage DIP switches, coin up with 5/6, and note that they always yield one coin/one credit. | ||||
Additional Information | |||||
Github Commit | |||||
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Regression Version | |||||
Affected Sets / Systems | gladiatr ogonsiro gcastle | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
1
No.13530
cuavas Administrator
Jan 6, 2017, 17:10
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MCU simulation replaced with bootleg MCU programs in all affected sets. They now start with one credit due to MAME's memory initialisation, but the coinage DIPs work correctly. |
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