Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|06475||Gameplay||Minor||Always||Jan 25, 2017, 23:54||Jan 27, 2023, 21:01|
|Tester||cuavas||View Status||Public||Platform||MAME (Self-compiled)|
|Assigned To||hap||Resolution||Fixed||OS||MacOS X|
|Version||0.182||Fixed in Version||0.252||Build||64-bit|
|Fixed in Git Commit||536c6ee||Github Pull Request #|
|Summary||06475: gladiatr and clones: gladiatr and clones start with one credit|
|Description||Since enabling MCU emulation, gladiatr and clones all boot with one credit. This has something to do with MAME's RAM and/or register initialisation. On an F3 reset it may boot with zero or one credit depending on contents of memory.|
|Steps To Reproduce||Start gladiatr or a clone. It will boot to the "PUSH START" screen rather than attract mode.|
|Affected Sets / Systems||gladiatr and clones|
|There are no relationship linked to this issue.|
Feb 4, 2018, 23:33
|The MCU code we have is weird, and obviously has various things hacked out of it, including RAM/register initialisation. It looks like the kind of thing you'd find on a bootleg, but more than one person has insisted they've found this MCU program on genuine boards. Because the MCU code doesn't initialise its registers and onboard RAM on boot, it starts with whatever MAME initialises it to. This happens it start up thinking it has one inserted credit it needs to tell the game program about.|
Jan 21, 2023, 10:55
|Only reporting the issue happen in 0.251.|
Jan 21, 2023, 16:29
The first opcode of cctl and ccpu is nonsense.
ucpu looks like it has it right? It has the same init routine.
So, this solves the problem:
ROM_FILL(0, 1, 0x22)
after loading cctl/ccpu rom.
Is it a bad dump problem, or did bootleggers do this to make it work on their board?
Also, coins slots appear to be the wrong way around.